Results 191 to 200 of about 1,674,682 (261)
How do the effects of toxicity in competitive online video games vary by source and match outcome? [PDF]
Morrier J, Mahmassani A, Alvarez RM.
europepmc +1 more source
Experimental and Numerical Investigation of Cedar Façade Flame Spread With Respect to Sidewall
ABSTRACT In response to growing energy conservation and carbon neutrality efforts, façade systems incorporating wooden materials have attracted increasing attention, which in turn raises concerns about their combustibility. This study presents a combined experimental and numerical investigation of flame spread along cedar façades.
Xukun Sun +6 more
wiley +1 more source
A Path Out: Using Video Games to Reduce Prejudice Towards Refugees. [PDF]
Cross L, Atherton G, Stiff C.
europepmc +1 more source
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot +1 more
wiley +1 more source
The Dual Influence of Video Games on Adolescents' Executive Functions. [PDF]
Medina-Rodríguez JC.
europepmc +1 more source
Reflective Pathways: Integrating Empathy Into the STEM Student Experiences
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal +3 more
wiley +1 more source
"It's a good distraction from the mayhem of reality": a reflexive thematic analysis on the role of video games to support coping during a crisis. [PDF]
Farmer G, Higson-Sweeney N, Fullwood C.
europepmc +1 more source
ChatGPT in Educational Research: A Case Study of Graduate Students' Use and Ethical Perceptions
ABSTRACT The rise of generative AI, particularly ChatGPT, has transformed academic research, raising both opportunities and ethical concerns. This study examines how graduate students in the education field utilize ChatGPT and their ethical perceptions regarding its use.
Eunseon Lim, Hyunwoong Lee, Yeoran Choi
wiley +1 more source
Dementia and Video Games: Systematic and Bibliographic Review. [PDF]
Eckert M +3 more
europepmc +1 more source
ABSTRACT Despite the increasing application of digital technology in management practices, its implications for employee involvement and high involvement work systems (HIWSs) remain largely unexplored. Based on an in‐depth qualitative case study of Tencent—one of China's largest information technology companies—this article explores whether and in what
Wei Wei, Xiaolan Fu
wiley +1 more source

