Results 191 to 200 of about 1,674,682 (261)

Experimental and Numerical Investigation of Cedar Façade Flame Spread With Respect to Sidewall

open access: yesFire and Materials, EarlyView.
ABSTRACT In response to growing energy conservation and carbon neutrality efforts, façade systems incorporating wooden materials have attracted increasing attention, which in turn raises concerns about their combustibility. This study presents a combined experimental and numerical investigation of flame spread along cedar façades.
Xukun Sun   +6 more
wiley   +1 more source

Full Science, Technology, Engineering, Arts and Mathematics Ahead: Leveraging Immersive Virtual Reality to Create Equitable and Transformative Learning Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT Immersive virtual reality (IVR) is widely promoted as a means of enriching learning in science, technology, engineering, arts and mathematics (STEAM), yet evidence of its capacity to foster equitable classroom experiences for marginalised groups remains limited, particularly outside traditional STEM domains.
Carly Waterhouse‐Boot   +1 more
wiley   +1 more source

Reflective Pathways: Integrating Empathy Into the STEM Student Experiences

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The growing demand for a globally competent STEM workforce showcases the importance of embedding empathy into undergraduate education. As a core dimension of global competence, empathy enables individuals to engage diverse perspectives and navigate collaborative challenges.
Aparajita Jaiswal   +3 more
wiley   +1 more source

ChatGPT in Educational Research: A Case Study of Graduate Students' Use and Ethical Perceptions

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT The rise of generative AI, particularly ChatGPT, has transformed academic research, raising both opportunities and ethical concerns. This study examines how graduate students in the education field utilize ChatGPT and their ethical perceptions regarding its use.
Eunseon Lim, Hyunwoong Lee, Yeoran Choi
wiley   +1 more source

Dementia and Video Games: Systematic and Bibliographic Review. [PDF]

open access: yesHealthcare (Basel)
Eckert M   +3 more
europepmc   +1 more source

Building High Involvement Work Systems in the Digital Era: Employee Experience‐Oriented Digital HRM and Employee Involvement

open access: yesHuman Resource Management, EarlyView.
ABSTRACT Despite the increasing application of digital technology in management practices, its implications for employee involvement and high involvement work systems (HIWSs) remain largely unexplored. Based on an in‐depth qualitative case study of Tencent—one of China's largest information technology companies—this article explores whether and in what
Wei Wei, Xiaolan Fu
wiley   +1 more source

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