Results 171 to 180 of about 2,008,903 (302)

Affective dimensions in the information behavior of forcibly displaced people: A literature review. An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley   +1 more source

What is user engagement? revisited: A comprehensive review of the concept of user engagement from 2010 to 2025. An Annual Review of Information Science and Technology (ARIST) paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract User engagement (UE) has long been proposed as a holistic framework for understanding user‐technology interactions and a mediator for outcomes of digital technology use, such as learning, health behavior change, information acquisition, and social connectivity.
Heather L. O'Brien
wiley   +1 more source

Video games as stimuli in neuroimaging studies: a minireview. [PDF]

open access: yesFront Hum Neurosci
Blank IB, Klucharev V, Shestakova A.
europepmc   +1 more source

Computer‐Assisted Hip Arthroscopy for Portal Establishment and Suture Anchor Placement

open access: yesArthroscopy Techniques, EarlyView.
Abstract Hip arthroscopy is the gold standard for treating femoroacetabular impingement syndrome and acetabular labral tears. Portal establishment and suture anchor placement are crucial steps for ensuring the success of the surgery. However, because of the complex anatomy, deep location, and narrow joint space of the hip joint, the learning curve for ...
Lingxing Jiang   +7 more
wiley   +1 more source

Playing Action Video Games Improves Visuomotor Control

open access: yes, 2016
Can playing action video games improve visuomotor control? If so, can these games be used in training people to perform daily visuomotor-control tasks, such as driving?
Jing Chen, Rongrong Chen, Li Li
core  

Safe Ultrasonography‐Assisted Elbow Arthroscopy Technique

open access: yesArthroscopy Techniques, EarlyView.
Elbow synovectomy has traditionally been performed using direct visual observation. However, recent advancements in elbow arthroscopy have increased the popularity of arthroscopic synovectomies. This minimally invasive procedure has garnered attention because of its efficacy in halting joint deterioration while minimizing patient discomfort and ...
Masato Nakai   +6 more
wiley   +1 more source

Portrayals of Mental Health in Video Games: Protocol for a Scoping Review. [PDF]

open access: yesJMIR Res Protoc
Isfold Sigurdardottir HD   +4 more
europepmc   +1 more source

The Great War and the Use of Video Games as Historical and Educational Resources: A Conversation

open access: yes, 2018
Iro Filippaki and Stefan Aguirre Quiroga exchange their views on the potentiality of video games as historical and educational resources in the study of the First World ...
Aguirre Quiroga, Stefan, Filippaki, Iro
core  

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