Results 161 to 170 of about 50,001 (265)
Falling pupil numbers and school closures: Setting a research agenda for a new era of precarity
Abstract This paper explores the significant phenomenon of decreasing pupil numbers in England due to lower birth rates and the impact of a school closure on a school community. It then discusses how the sociology of education might research this major issue.
Eleanor Fagan, Alice Bradbury
wiley +1 more source
Associations between alcohol consumption and spending on gambling like mechanisms in video games. [PDF]
East LC +5 more
europepmc +1 more source
Abstract Mental health is a critical issue globally, with young people being one of the most affected groups. Young people have campaigned vehemently for a ‘curriculum for life,’ arguing that their education is failing to meet their needs (British Council, 2022).
Lisa Stephenson, Helen Young
wiley +1 more source
Effects of playing with active video games on anthropometric indices and nutritional behaviors among children and adolescents: a systematic review and meta-analysis of randomized controlled trials. [PDF]
Molani-Gol R +5 more
europepmc +1 more source
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley +1 more source
Effects of active video games on affective responses and mental health symptoms in young adults: a systematic review. [PDF]
Wen F, Yusof HA, Abidin NZ.
europepmc +1 more source
Abstract In response to globalisation, teacher education programmes worldwide are tasked with preparing globally competent teachers (GCTs). Prevailing conceptions of global competence are largely derived from Western‐centric humanistic, neoliberal and transformative narratives, creating a complex landscape for teacher identity formation.
Ji Ying
wiley +1 more source
From Controller to Screen: A Narrative Review of Video Games in Medicine. [PDF]
Rais MS +4 more
europepmc +1 more source
ABSTRACT Course‐based undergraduate research experiences (CUREs) are a high impact instructional approach but are challenging to implement in large lecture courses due to class size and content demands. We describe the evolution of a research‐inspired project in a large‐enrollment (70+ students) Biochemistry lecture course.
Christopher E. Berndsen +5 more
wiley +1 more source
Single video games improve cognitive functioning in college students: evidence from behavioral and fNIRS assessments. [PDF]
Li C, Guo X, Wang J, Wang S.
europepmc +1 more source

