Results 141 to 150 of about 2,008,903 (302)
Single‐Step Analog In‐Memory Matrix Computation in Three‐Dimensional Circuits
A wooden model illustrates a 3D memristive array designed for single‐step kernel convolutions. It shows how two‐dimensional input data are mapped into the 3D array and convolved in parallel with stored kernels. Color‐coded connection points represent programmed memory‐element values, with each color corresponding to a specific kernel weight.
Alireza Jaberi Rad +8 more
wiley +1 more source
Paving the way to e-services: Innovation through online games [PDF]
The transformative power of organizational and service innovations on value or supply chains has been the object of several studies. The question identified in this paper is how disruptive trends in the videogames world can have spill-over effects in the
De Prato, Giuditta, Simon, Jean Paul
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Fabrication shapes soft robot performance, but benchmarking data and selection guidelines remain scarce. We fabricate silicone actuators using two molding techniques and three mold types, characterizing them with cycle testing, microscopy, profilometry, and 3D imaging. Applying our lab‐scale, soft robotics‐specific fabrication evaluation criteria shows
Charlotte M. Folinus +3 more
wiley +1 more source
Submitted paper evaluates the effect of video games on the process of learning English language in primary schools. The research presented in here offers insights into gaming preferences among students of primary schools, highlights possible linguistic ...
Katarzyna Coombs-Hoar
doaj +1 more source
AI‐Powered Smart Displays and AR Glasses: Perspectives and Challenges
This perspective examines how AI is reshaping smart displays and AR glasses. The latest in image‐quality enhancement, sensor‐integrated display optimization, and physiological sensing in display systems, followed by AI‐assisted AR technologies including waveguide optimization, image compensation, foveated rendering, and multimodal sensing, is discussed.
Luke Benoit +8 more
wiley +1 more source
Video games and children : parental beliefs and practices [PDF]
This study aimed to investigate parental beliefs about video games and the guidance practices used by parents to mediate their children's video game play. The study was conducted in two phases.
Skoien, Petra
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Kinematic‐Aware Diffusion Model Correction for Human Motion Generation via Pose Transfer
Overall architecture of the proposed video kinematic pose correction pipeline. The framework integrates diffusion‐based video generation, multi‐estimator skeleton extraction, temporal Kalman smoothing, biomechanical constraint enforcement, and pose‐conditioned frame regeneration via Pose‐guided Image Synthesis and Editing. This paper presents Kinematic‐
Alaa Abdullah Albaghdadi +1 more
wiley +1 more source
This paper intends to examine the potential interconnections between two distinct domains: tourism and video games. The primary objective is to ascertain whether there is a relationship between these two areas and to determine the extent to which video ...
Nuno Carvalho, Luís Silveira
doaj +1 more source
Product placement in video games as a marketing strategy: an attempt to analysis in Disney company [PDF]
Esta investigación de carácter cualitativo que se aproxima al método del caso intenta examinar la aplicación de la estrategia del product placement en el ámbito de los videojuegos a fin de identificar las diferencias en enfoques de product placement más ...
Elena Pardo +2 more
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On the core elements of the experience of playing video games [PDF]
This dissertation presents a multi-method approach to study the user experience of playing video games. The motivation is to devise an objective assessment of the concept of user experience.
Calvillo Gamez, E.H.
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