Results 141 to 150 of about 50,001 (265)
The effects of video games on cognitive function in older adults with mild cognitive impairment: a meta-analysis. [PDF]
Liu B, Li X, Cai H.
europepmc +1 more source
Abstract Gamified teaching approaches are increasingly used in higher education, making it essential to examine the gameful experience resulting from interaction with educational game elements. This study aimed to evaluate undergraduate health science students' gamified learning experience using the Gamified Experience Measurement Scale in Education ...
David Martin‐Hidalgo +3 more
wiley +1 more source
The Combined Effect of Active Video Games and tDCS on Balance and Cognitive Flexibility in Children With ASD. [PDF]
Fallahiyan S +3 more
europepmc +1 more source
Abstract Neuroanatomy has been considered one of the most challenging subjects in medical education, often leading to “neurophobia” and discouraging students from pursuing neurological specialties. At PKUHSC, the curriculum has evolved from a traditional, discipline‐based model to a technology‐enhanced, integrated “Nervous System” module for ...
Xuan Fang +9 more
wiley +1 more source
The cultural macroevolution of arcade video games: innovation, collaboration, and collapse. [PDF]
Valverde S +3 more
europepmc +1 more source
Abstract This review analyzed 241 scholarly articles published between 2010 and 2025 in information science venues to examine how affect shapes refugees' information behavior during forced migration and to identify additional contextual factors. It identifies seven affective dimensions: anxiety, shame and stigma, grief and loss, frustration, (mis)trust,
Maja Krtalić, Lilach Alon
wiley +1 more source
A systematic review and content analysis of serious video games for children with ADHD. [PDF]
Schultz BK +6 more
europepmc +1 more source
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Processing Written Language in Video Games: An Eye-Tracking Study on Subtitled Instructions. [PDF]
Lan H, Liao S, Kruger JL, Richardson MJ.
europepmc +1 more source
AI voice journaling for future language teachers: A path to well‐being through reflective practices
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley +1 more source

