Results 131 to 140 of about 2,008,903 (302)

Human Engineered Heart Tissues Reproduce Trigger‐ and Substrate‐Driven Mechanisms of Ventricular Tachycardia

open access: yesAdvanced Science, EarlyView.
Engineered heart tissues (EHTs) derived from human iPSCs replicate mechanisms of ventricular tachycardia at the tissue level. Acquired Long‐QT conditions cause early afterdepolarizations, wavebreak, and transient rotors; in contrast, focal cryoinjury forms a stable substrate that supports ongoing reentry.
Matthew Fiedler   +4 more
wiley   +1 more source

A Large Scale Multi‐Modal Workflow for Battery Characterization: From Concept to Implementation

open access: yesAdvanced Energy Materials, EarlyView.
Isolated characterization techniques produce independent datasets and single‐property insights. However, progressively more holistic interpretations of battery‐material behavior is needed in the future. Here we demonstrate a coordinated multimodal workflow enabling the correlation of heterogeneous datasets and the construction of multidimensional ...
François Cadiou   +34 more
wiley   +1 more source

Good luck have fun: The need for video game pedagogy in teacher education

open access: yesFuture in Educational Research
In education, the shift to emergency remote teaching found teachers working to increase student engagement in the online environment while still relying on face‐to‐face pedagogical approaches in the absence of sufficient Professional Development ...
Tasha Richardson
doaj   +1 more source

Large Language Model‐Based Chatbots in Higher Education

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci   +4 more
wiley   +1 more source

Vertical Integration, Exclusivity and Game Sales Performance in the U.S. Video Game Industry [PDF]

open access: yes
This paper empirically investigates the relation between vertical integration and video game performance in the U.S. video game industry. For this purpose, we use a widely used data set from NPD on video game montly sales from October 2000 to October ...
Warzynski, Frédéric, Gil, Ricard
core   +2 more sources

Current research projects on video games and natural heritage

open access: yes, 2019
Screenshot of the videogame Tevi I am currently working on three research projects: Tevi: a mobile video game for nature awareness, Vestigia: a set of video games around the natural and cultural heritage of Port-Royal des Champs, Biosys: a videogame ...
Edwige Lelievre
core  

An Investigation of the Digital Sublime in Video Game Production [PDF]

open access: yes
This research project examines how video games can be programmed to generate the sense of the digital sublime. The digital sublime is a term proposed by this research to describe experiences where the combination of code and art produces games that ...
Betts, Thomas
core   +1 more source

Machine Learning‐Based Estimation of Experimental Artifacts and Image Quality in Fluorescence Microscopy

open access: yesAdvanced Intelligent Systems, Volume 7, Issue 3, March 2025.
The use of image quality metrics in combination with machine learning enables automatic image quality assessment for fluorescence microscopy images. The method can be integrated into the experimental pipeline for optical microscopy and utilized to classify artifacts in experimental images and to build quality rankings with a reference‐free approach ...
Elena Corbetta, Thomas Bocklitz
wiley   +1 more source

Creating From Video Games: Rhetoric of Video Game Détournement [PDF]

open access: yes, 2018
This paper aims to present the theoretical frame of the Ph.D. dissertation: Rhetoric of Video Game Détournement: The Pokémon Case. The topic of this dissertation is the “détournement” of video games by players, that is to say: the creative practices that
Barnabé, Fanny; id_orcid   +1 more
core   +1 more source

This is video game play: video games, authority and metacommunication

open access: yesComunicação e Sociedade, 2015
Gregory Bateson claims that all play acts should be primarily understood as meta-com­municative. In other words, playing a game implies being able to transmit and receive the meta-message ‘this is play’, which establishes a psychological frame among the players.
openaire   +2 more sources

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