Results 121 to 130 of about 2,008,903 (302)

The social context of LAN gaming [PDF]

open access: yes, 2011
Includes abstract.Includes bibliographical references (leaves 58-61).Playing video games at a Local Area Network (LAN) has become a complex social activity.
Salie, Rushdi
core   +1 more source

Enormity and Effects of Playing Online Video Games with a Violent Content amongst Adolescents

open access: yesJournal of Rawalpindi Medical College, 2018
Background: Video gaming is an evolving problem that many of the parents are facing but more importantly, it is affecting the young generation through its physical and mental consequences.
Muzna Mehmood   +2 more
doaj  

Influence of Gender, Parental Control, Academic Performance and Physical Activity Level on the Characteristics of Video Game Use and Associated Psychosocial Problems in Adolescents

open access: yesBehavioral Sciences
Previous research has determined the relevance of video games for adolescents; however, it has not been possible to establish differences in usage patterns and certain psychological variables according to gender, parental control, academic performance ...
Manuel Isorna-Folgar   +4 more
doaj   +1 more source

Targeted Mechanogenetics to Modulate Specific Deep Neural Circuits

open access: yesAdvanced Science, EarlyView.
This study introduces mechanogenetics, a nanobubble‐enhanced sonogenetic strategy for selective modulation of feeding‐related neural circuits in the mouse lateral hypothalamus. Mechanogenetic stimulation modulates feeding behavior through glutamatergic projections from the lateral hypothalamus to the ventral tegmental area, highlighting its potential ...
Xuandi Hou   +3 more
wiley   +1 more source

The relationships between video game experience and cognitive abilities in adolescents

open access: yesNeuropsychiatric Disease and Treatment, 2019
Mustafa Özçetin,1 Funda Gümüştaş,2 Yakup Çağ,3 İnci Zaim Gökbay,4 Ahu Özmel31Istanbul Faculty of Medicine, Department of Pediatrics, Istanbul University, Istanbul, Turkey; 2Department of Child and Adolescent ...
Özçetin M   +4 more
doaj  

The Social Relations and Interactions of a First Person Shooter (FPS) Gamer [PDF]

open access: yes, 2013
Video games have been part of society for over 40 years. During this period, a stereotypical image of a person who plays videogames has formed. Influenced by the stereotypical image (young, loner males, pale, socially inept, overweight, and possibly ...
McQuarters, Glen Matthew
core  

Ionically Counter‐Programmable Phase‐Separation of Superstable Star‐Biopolyamide Coacervates for Electrothermally‐Responsive Pseudosolid Smart Windows

open access: yesAdvanced Science, EarlyView.
We develop bio‐based, star‐branched polyamides from itaconic acid and cadaverine with tunable lower critical solution temperature (LCST) transitions for dynamic solar modulation. Specific metal ion coordination with pyrrolidone moieties drives precise phase transitions via calcium‐induced salting‐in and sodium‐induced salting‐out mechanisms. Formulated
Jie Liu   +6 more
wiley   +1 more source

Classification of videogames for amblyopia treatment in perceptive and cognitive domains.

open access: yesPLoS ONE
Video games are increasingly used in vision science and clinical interventions, particularly in the treatment of amblyopia. Among them, action video games have shown promise in enhancing visual functions such as attention, spatial resolution, and ...
Laura Asensio-Jurado   +3 more
doaj   +1 more source

Video games and disability—a risk and benefit analysis

open access: yesFrontiers in Rehabilitation Sciences
PurposeOver the past decades, video games have become a substantial part of the entertainment industry. While ubiquitous, video game participation remains low among people with disabilities amid potential negative effects. This article analyzes the risks
Hung Jen Kuo   +3 more
doaj   +1 more source

Creative expression as the objective in video games [PDF]

open access: yes, 2014
This study explores the idea of video games where the players are not just allowed to express themselves creatively, but are challenged to do so and are judged based on the quality of their creative expression.
Rasmussen, Gaute
core  

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