Results 151 to 160 of about 648,229 (287)
ABSTRACT A recent “hierarchical” reinterpretation of the neurological basis of autism suggests that in autism with early language delay, perceptual processing may be favored over the integration of transmodal information. This model is largely based on neuroimaging findings relating to visual processing, but predicts a corresponding reorganization in ...
Luodi Yu +3 more
wiley +1 more source
Health Benefits of Video Games in Adolescents and Young Adults. [PDF]
Nagata JM +11 more
europepmc +1 more source
Prescribing competence: The pros and cons of different methods for assessment
Evaluating a medical graduate’s competence in rational prescribing is challenging. With the aim to guide and inspire teachers, this narrative review explores different methods that can be used to assess prescribing competence. Each method has its own advantages and disadvantages, and thus a mix of different assessment methods is needed throughout the ...
David J. Brinkman +3 more
wiley +1 more source
Eutrapelia and Video Games: Moral Risks With Playing Video Games as a Form of Eutrapelia. [PDF]
McKenna M.
europepmc +1 more source
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Optimizing the Interaction System for Treadmill Video Games Using a Smartphone's Front Camera. [PDF]
Martin MY +3 more
europepmc +1 more source
AI voice journaling for future language teachers: A path to well‐being through reflective practices
Abstract This study aimed to explore the perceived impact of using an AI‐powered voice journaling app in overcoming the challenges and stressors encountered by senior students enrolled in teaching practicum at an English Language Teaching Bachelor's programme.
Bora Demir, Duygu Özdemir
wiley +1 more source
Editorial: The use of video games and other technologies as intervention tools in neurodevelopmental disorders: perspectives and challenges. [PDF]
Silva GM +4 more
europepmc +1 more source
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley +1 more source
The effects of video games on cognitive function in older adults with mild cognitive impairment: a meta-analysis. [PDF]
Liu B, Li X, Cai H.
europepmc +1 more source

