Results 21 to 30 of about 1,472,188 (296)
Writing and Multimedia. Redesigning the Futuristic Experience
This paper is part of the study of writing design (i.e. the graphic sign of writing) and of the concept of movement. It is placed within the context of historical references on the design of writing (as an archaic sign, pictogram, ideogram) and ...
Vincenzo Cirillo
doaj +1 more source
Higher order thinking skills are an important part of the 21st century because it demands that a teacher be able to foster students' thinking abilities.
Widiyastuti Jaya Rani +1 more
doaj +1 more source
Volcanoes in video games: the portrayal of volcanoes in commercial off-the-shelf (COTS) video games and their learning potential [PDF]
Volcanoes are a very common staple in mainstream video games. Particularly within the action–adventure genres, entire missions (e.g. Monster Hunter: Generation Ultimate, 2018) or even full storylines (e.g.
E. G. McGowan +2 more
doaj +1 more source
Structures Partitioning Optimization for Vector Optimizer in Intel Graphics Compiler
Computations on video cards and specialized accelerators are widely used to solve many important practical tasks. Developers working with OpenCL, SYCL, CM, and ISPC rely heavily on the quality of optimizations in graphics compilers.
Konstantin Vladimirov, Ilya Andreev
doaj +1 more source
Microlearning Sebagai Upaya dalam Menghadapi Dampak Pandemi pada Proses Pembelajaran
Abstrak: Pemanfaatan teknologi yang semakin masif ditambah dengan keberadaan pandemi COVID-19 salah satunya mempengaruhi pelaksanaan pembelajaran daring.
Hafsah Nugraha +3 more
doaj +1 more source
Lumiere: A Space-Time Diffusion Model for Video Generation [PDF]
We introduce Lumiere – a text-to-video diffusion model designed for synthesizing videos that portray realistic, diverse and coherent motion – a pivotal challenge in video synthesis. To this end, we introduce a Space-Time U-Net architecture that generates
Omer Bar-Tal +13 more
semanticscholar +1 more source
Consistent video depth estimation [PDF]
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-
Xuan Luo +4 more
semanticscholar +1 more source
Embedded Image and Video Coding Algorithm Based on Adaptive Filtering Equation
Based on the improved adaptive filtering method, this paper conducts in-depth discussion and research on embedded graphics and video coding and chooses to improve the adaptive filtering algorithm from three aspects: starting point prediction, search ...
Zhe Fu
doaj +1 more source
MotionCanvas: Cinematic Shot Design with Controllable Image-to-Video Generation [PDF]
This paper presents a method that allows users to design cinematic video shots in the context of image-to-video generation. Shot design, a critical aspect of filmmaking, involves meticulously planning both camera movements and object motions in a scene ...
Jinbo Xing +7 more
semanticscholar +1 more source
This article introduces an “Inquiry Graphics” (IG) approach for multimodal, Peircean semiotic video analysis and coding. It builds on Charles Sanders Peirce’s core triadic interpretation of sign meaning-making.
Nataša Lacković
semanticscholar +1 more source

