Results 31 to 40 of about 1,472,188 (296)

Small development projects for developing overall understanding of product components

open access: yesAnnals of Business Administrative Science, 2021
Video games require the integration of elements such as world building, scenario, graphics, and music (Ikuine, 2000). In a video game product development project, the personnel who design and coordinate each element need to have an overall understanding ...
Takeaki Wada
doaj   +1 more source

Writing and Multimedia. Redesigning the Futuristic Experience

open access: yesDiségno, 2020
This paper is part of the study of writing design (i.e. the graphic sign of writing) and of the concept of movement. It is placed within the context of historical references on the design of writing (as an archaic sign, pictogram, ideogram) and ...
Vincenzo Cirillo
doaj   +2 more sources

Synthetic Video Enhances Physical Fidelity in Video Synthesis [PDF]

open access: yesIEEE International Conference on Computer Vision
We investigate how to enhance the physical fidelity of video generation models by leveraging synthetic videos derived from computer graphics pipelines. These rendered videos respect real-world physics, such as maintaining 3D consistency, and serve as a ...
Qi Zhao   +6 more
semanticscholar   +1 more source

Deep Learning-Based Image and Video Inpainting: A Survey [PDF]

open access: yesInternational Journal of Computer Vision
Image and video inpainting is a classic problem in computer vision and computer graphics, aiming to fill in the plausible and realistic content in the missing areas of images and videos.
Weize Quan   +4 more
semanticscholar   +1 more source

Impact of changes in graphics setting on performance in selected video games

open access: yesJournal of Computer Sciences Institute, 2023
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay.
Kamil Szafran   +1 more
doaj   +1 more source

Platform for Distributed 3D Gaming

open access: yesInternational Journal of Computer Games Technology, 2009
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on ...
A. Jurgelionis   +11 more
doaj   +1 more source

Challenges of and Solutions for Developing Tailored Video Interventions That Integrate Multiple Digital Assets to Promote Engagement and Improve Health Outcomes: Tutorial

open access: yesJMIR mHealth and uHealth, 2021
BackgroundVideo is a versatile and popular medium for digital health interventions. As mobile device and app technology advances, it is likely that video-based interventions will become increasingly common.
Harshbarger, Camilla   +7 more
doaj   +1 more source

GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh [PDF]

open access: yesComputer Vision and Pattern Recognition
We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digital avatar capable of re-articulation in new poses and real-time rendering
Jing Wen   +4 more
semanticscholar   +1 more source

Distinctive Expertise: Multimedia, the Library, and the Term Paper of the Future

open access: yesInformation Technology and Libraries, 2005
Multimedia will have a profound effect on libraries duringthe next decade. This rapidly developing technology permits the user to combine digital still images, video, animation, graphics, and audio.
Gregory A. Mitchell
doaj   +1 more source

An expandable multiprocessor architecture for video graphics (Preliminary Report)

open access: yesInternational Symposium on Computer Architecture, 1979
Presented is the design of a flexible expandable multi-processor system for video graphics and image processing. The design involves a central controller which broadcasts data to a variable number of independently executing processing units, each of ...
H. Fuchs, Brian W. Johnson
semanticscholar   +1 more source

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