Results 21 to 30 of about 2,590 (258)

“Game Media” and “Game Journalism”: Correlation of Concepts in English-Ukrainian Terminological Equivalents

open access: yesRasprave Instituta za Hrvatski Jezik i Jezikoslovlje
The paper examines the interrelation of the concepts of eng1 “game(s) media” / “gaming media”2 (ukr3 “ігрові медіа”) and eng “gaming journalism” / “gamе(s) journalism” (ukr “ігрова журналістика”)4 in the English-Ukrainian terminological equivalents in ...
Victoria Ivashchenko, Oleksandra Hondiul
doaj   +1 more source

The perspective of using MOOCs in journalism education: Case study of mobile journalism MOOC users' experiences [PDF]

open access: yesCM. Communication and Media, 2017
Through analysing massive open online courses (MOOC) participants' experiences and perceptions of a 20-week course in mobile journalism, this paper examines the potential obstacles, challenges and opportunities in providing education in this specific ...
Kovačević Petra, Perišin Tena
doaj  

Dual Control: Investigating the Role of Drone (UAV) Operators in TV and Online Journalism

open access: yesMedia and Communication, 2020
At a time when TV and online journalism embraces more moving images filmed from drones than ever before, this article seeks to explore the thoughts and actions of those who produce them.
Catherine Adams
doaj   +1 more source

Introduction Of Video Journals And Archives In The Classroom [PDF]

open access: yes2007 Annual Conference & Exposition Proceedings, 2020
Comment: 14 ...
Alexander Haubold, John R. Kender
openaire   +2 more sources

Coverage of Terrorism by Russian Journalists and Video Bloggers: Original Strategies and Effects (Вased on the Documentaries about Beslan)

open access: yesГуманитарный вектор, 2020
This article is about two famous Russian video bloggers U. Dud’ and K. Sobchak. Their viewers prefer original content from the independent media to the officially registered media.
Zalina F. Khubetsova
doaj   +1 more source

JOURNALISM EDUCATION BASED ON SERIOUS GAMES

open access: yesВідкрите освітнє е-середовище сучасного університету, 2021
The article substantiates the use of serious games for training in the specialty 061 Journalism. Serious games are viewed as information and communication technologies for training journalists.
Тетяна Анатоліївна Лугова
doaj   +1 more source

Developing a critical caste analysis within information science and technology: A research review: An annual review of information science and technology paper

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract Caste—an ascriptive social hierarchy in South Asia and its diaspora—is a globalized phenomenon. Recent caste‐based discrimination, particularly in technology companies and anti‐caste efforts to address it, has compelled academia, policy, and the technology industry to better understand contemporary mechanics of caste.
Nayana Kirasur, Britt Paris
wiley   +1 more source

Effectiveness of Social Video Platforms in Promoting COVID-19 Vaccination Among Youth: A Content-Specific Analysis of COVID-19 Vaccination Topic Videos on Bilibili

open access: yesRisk Management and Healthcare Policy, 2022
Hao Gao,1 Hao Yin,1 Li Peng,1 Han Wang2 1School of Journalism and Communication, Nanjing Normal University, Nanjing, 210097, People’s Republic of China; 2School of Journalism and Communication, Jinan University, Guangzhou, Guangdong, 510632, People’s ...
Gao H, Yin H, Peng L, Wang H
doaj  

Žiniasklaida ir žurnalistika daugiaterpės raiškos eroje

open access: yesInformacijos Mokslai, 2009
Naujų technologijų taikymas lemia esminius medijų pokyčius. Tradicinės masinės komunikacijos priemonės praranda autonomiją ir susilieja konvergencinėje erdvėje. Pokyčiai vyksta įvairiose plotmėse.
Žygintas Pečiulis
doaj   +1 more source

Measuring Consumer Aversion Toward AI in Marketing Communication and Assessing Its Relationship to Brand Perceptions and Purchase Intention

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT Some consumers exhibit aversion toward artificial intelligence (AI), particularly when it is embedded in persuasive marketing communication (MarCom). Here, we developed and validated a measure of consumer aversion to AI in MarCom and examined its downstream consequences for brand perceptions and purchase intention.
Louvins Pierre   +2 more
wiley   +1 more source

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