Results 31 to 40 of about 8,663,857 (244)

Subjective Quality Assessment of Underwater Video for Scientific Applications

open access: yesSensors, 2015
Underwater video services could be a key application in the better scientific knowledge of the vast oceanic resources in our planet. However, limitations in the capacity of current available technology for underwater networks (UWSNs) raise the question ...
José-Miguel Moreno-Roldán   +4 more
doaj   +1 more source

Application-Level QoS: Improving video conferencing quality through sending the best packet next [PDF]

open access: yes, 2008
In a traditional network stack, data from an application is transmitted in the order that it is received. An algorithm is proposed where information about the priority of packets and expiry times is used by the transport layer to reorder or discard ...
McDonald, Ian   +3 more
core   +1 more source

Optimizing Real-Time Video Transmission for Surgical Tele-Education Through ERV Algorithm

open access: yesIEEE Access
In the field of surgical tele-education, the need for high-quality real-time video transmission in real-time networks is crucial and often compromised by delays and inefficiency.
Sarmila Adhikari   +5 more
doaj   +1 more source

Application of Optimized Adaptive Neuro-Fuzzy Inference for High Frame Rate Video Quality Assessment

open access: yesApplied Sciences
Video content and streaming services have become integral to modern networks, driving increases in data traffic and necessitating effective methods for evaluating Quality of Experience (QoE).
Marko Matulin   +3 more
doaj   +1 more source

Short-form video platforms as a source of ankylosing spondylitis information: a cross-sectional content analysis

open access: yesFrontiers in Digital Health
BackgroundShort-video platforms have become major channels for health information dissemination, yet the quality and reliability of content on ankylosing spondylitis (AS) remain underexplored.ObjectiveThis study aimed to systematically evaluate the ...
Xi Wei   +5 more
doaj   +1 more source

Content-Adaptable ROI-Aware Video Storage for Power-Quality Scalable Mobile Streaming

open access: yesIEEE Access, 2022
The demand for mobile video streams is constantly increasing. With this demand comes a need for mobile devices to receive more videos at ever increasing quality. However, due to the large size of video data and intensive computational requirements, video
Ali Haidous   +3 more
doaj   +1 more source

Bridging the Loneliness Gap: Depression, Connectivity, and Isolation in Pediatric Oncology Patients and Their Peers

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Loneliness is associated with adverse physical and mental health outcomes and remains understudied in children and adolescents undergoing cancer therapy. Pediatric oncology patients may be at increased risk due to medical isolation and disruption of social networks.
Charlotte N. Stahlfeld   +5 more
wiley   +1 more source

Quality and reliability of Youtube videos on percutaneous ablation of thyroid nodules

open access: yesNorthwestern Medical Journal
Aim: We aimed to assess the quality and reliability of YouTube videos on percutaneous ablation of thyroid nodules (PATN) to evaluate their utility as educational tools for patients and healthcare professionals.
Samet Genez   +4 more
doaj   +1 more source

Language, Culture, and Cancer: Qualitative Insights Into Communication Disparities Among Spanish‐Speaking Caregivers of Children With Cancer

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Latino children are projected to make up nearly one‐third of United States (US) children by 2060, and many of their caregivers speak Spanish. Prior survey research has documented communication difficulties for Spanish‐speaking caregivers of children with cancer, but contemporary qualitative data are limited.
Jenny Ruiz   +6 more
wiley   +1 more source

Perceptual multimedia quality: Implications of an empirical study [PDF]

open access: yes, 2005
Copyright @ 2005 HCI InternationalIf commercial multimedia development continues to ignore the user-perspective in preference of other factors, i.e. user fascination (i.e.
Ghinea, G, Gulliver, SR
core   +5 more sources

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