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LiveClip: towards intelligent mobile short-form video streaming with deep reinforcement learning

International Workshop on Network and Operating System Support for Digital Audio and Video, 2020
Recent years have witnessed great success of mobile short-form video apps. However, most current video streaming strategies are designed for long-form videos, which cannot be directly applied to short-form videos.
Jian-Qian He   +3 more
semanticscholar   +1 more source

DRL360: 360-degree Video Streaming with Deep Reinforcement Learning

IEEE Conference on Computer Communications, 2019
360-degree videos have gained more popularity in recent years, owing to the great advance of panoramic cameras and head-mounted devices. However, as 360-degree videos are usually in high resolution, transmitting the content requires extremely high ...
Yuanxing Zhang   +5 more
semanticscholar   +1 more source

Optimizing Social Welfare of Live Video Streaming Services in Mobile Edge Computing

IEEE Transactions on Mobile Computing, 2020
The live video streaming services have been suffered from the limited backhaul capacity of the cellular core network and occasional congestions due to the cloud-based architecture.
Yi-Hsuan Hung   +2 more
semanticscholar   +1 more source

Distributed Resource Allocation in Blockchain-Based Video Streaming Systems With Mobile Edge Computing

IEEE Transactions on Wireless Communications, 2019
Blockchain-based video streaming systems aim to build decentralized peer-to-peer networks with flexible monetization mechanisms for video streaming services.
Mengting Liu   +4 more
semanticscholar   +1 more source

SR360: boosting 360-degree video streaming with super-resolution

International Workshop on Network and Operating System Support for Digital Audio and Video, 2020
360-degree videos have gained increasing popularity due to its capability to provide users with immersive viewing experience. Given the limited network bandwidth, it is a common approach to only stream video tiles in the user's Field-of-View (FoV) with ...
Jiawen Chen   +4 more
semanticscholar   +1 more source

Pano: optimizing 360° video streaming with a better understanding of quality perception

Conference on Applications, Technologies, Architectures, and Protocols for Computer Communication, 2019
Streaming 360° videos requires more bandwidth than non-360° videos. This is because current solutions assume that users perceive the quality of 360° videos in the same way they perceive the quality of non-360° videos. This means the bandwidth demand must
Yu Guan   +4 more
semanticscholar   +1 more source

Mobile Video Streaming

2010
Mobile video streaming is a natural augmentation to today’s thriving Internet video streaming service. With the rapid growth of the capability of mobile handheld devices and abundant bandwidth from high-speed wireless networks, it is expected that mobile video streaming service will soon become a lucrative business section and a thrust for ...
Chung-wei Lee, Joshua L. Smith
openaire   +1 more source

A Survey on 360° Video Streaming

ACM Computing Surveys, 2019
Head-mounted displays and 360° videos have become increasingly more popular, delivering a more immersive viewing experience to end users. Streaming 360° videos over the best-effort Internet, however, faces tremendous challenges, because of the high ...
Ching-Ling Fan   +3 more
semanticscholar   +1 more source

Touchable Video Streams

Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
Haptic feedback takes on an important role in providing spatial cues, which are difficult to convey solely by sight, as well as in increasing the immersion of contents. However, although a number of techniques and applications for haptic media have been proposed in this regard, live streaming of touchable video has yet to be actively deployed due to ...
Seokyeol Kim, Jinah Park
openaire   +1 more source

Android Video Streaming

2014
Abstract : The Army is interested in developing applications that take advantage of computing power, which is becoming more readily available on the battlefield. One such application is video collection and processing. Soldiers often bring their own mobile devices into the field, and those devices are untapped resources that can be used as cheap ...
David Druno   +2 more
openaire   +1 more source

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