Psychometric assessment of a driving simulation task performed using an immersive virtual reality in cardiovascular rehabilitation: A randomized controlled trial. [PDF]
De Giorgi R +11 more
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Inhibitory properties of a latent inhibitor after its compound preexposure with several novel stimuli: evidence from human conditioning. [PDF]
Liberal U +4 more
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The impact of acute violent videogame exposure on neurocognitive markers of empathic concern. [PDF]
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Knee Biofeedback Rehabilitation Interface for Game-based Home Therapy (KneeBRIGHT) in Patients with Knee Osteoarthritis: A Protocol for Evaluating the KneeBRIGHT System via Randomized, Controlled Clinical Trial. [PDF]
Norbekov A +9 more
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A resuscitation educational tool with a smartphone videogame cartoon character. [PDF]
Homma Y.
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A comparative usability assessment of computer input devices for navigating digital whole slide images. [PDF]
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SUMMARYTwo cases are reported of boys who suffer epileptic seizures only after playing video games. It is suggested that the amodnt of time the patient spends in front of the screen before the seizure is important, and also that videogames trigger electrocortical activity far more efficiently than either television or intermittent photic stimulation ...
P, De Marco, L, Ghersini
openaire +2 more sources

