FOCUSING ON OUT-OF-FOCUS: ASSESSING DEFOCUS ESTIMATION ALGORITHMS FOR THE BENEFIT OF AUTOMATED IMAGE MASKING [PDF]
Acquiring photographs as input for an image-based modelling pipeline is less trivial than often assumed. Photographs should be correctly exposed, cover the subject sufficiently from all possible angles, have the required spatial resolution, be devoid of ...
G. J. Verhoeven
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Stratigraphic archaeological excavations demand high-resolution documentation techniques for 3D recording. Today, this is typically accomplished using total stations or terrestrial laser scanners.
M. Doneus +5 more
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This article sets a framework for computer-based visualisations of cultural heritage sites. The project focuses on a workflow for a visualisation illustrated on a specific solution for the site of Çukuriçi Höyük, a tell settlement in Turkey.
Nika Lužnik-Jancsary +3 more
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COMPUTER GRAPHICS MEETS IMAGE FUSION: THE POWER OF TEXTURE BAKING TO SIMULTANEOUSLY VISUALISE 3D SURFACE FEATURES AND COLOUR [PDF]
Since a few years, structure-from-motion and multi-view stereo pipelines have become omnipresent in the cultural heritage domain. The fact that such Image-Based Modelling (IBM) approaches are capable of providing a photo-realistic texture along the ...
G. J. Verhoeven
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A Bibliography on the Application of GIS in Archaeology and Cultural Heritage [PDF]
Geographical Information Systems (GIS) applications to archaeological projects of different scales, chronological contexts and cultural milieux has accrued by now a long history and bibliography.
Bogdani, Julian, De_mitri, Eugenio
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Palimpsests of Immaterial Assemblages Taken out of Context: Tracing Pompeians from the Void into the Digital [PDF]
This paper explores some ontological aspects of archaeological voids and enclosures together with their translations and substitutions, and considers the nature of spaces within material archaeological deposits and artefacts.
Paul Reilly
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MIND YOUR GREY TONES – EXAMINING THE INFLUENCE OF DECOLOURIZATION METHODS ON INTEREST POINT EXTRACTION AND MATCHING FOR ARCHITECTURAL IMAGE-BASED MODELLING [PDF]
This paper investigates the use of different greyscale conversion algorithms to decolourize colour images as input for two Structure-from-Motion (SfM) software packages.
G. Verhoeven +5 more
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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We All Live in a Virtual Submarine [PDF]
Our seas and oceans hide a plethora of archaeological sites such as ancient shipwrecks that, over time, are being destroyed through activities such as deepwater trawling and treasure hunting.
Bale, Kim, Chapman, Paul, Drap, Pierre
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Serious Gaming for Virtual Archaeoastronomy
Many cultures worldwide have left traces of sacred architecture and monuments which often show correlation to astronomical events like solstitial sunrises. Virtual archaeology can be used to explore such orientation patterns using digital reconstructions
Georg Zotti +2 more
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