Results 31 to 40 of about 68,551 (240)
VIRTUAL ARCHAEOLOGY: 10 YEARS IN VIRTUAL SPACE
According to the system development life cycle framework (ISO/IEC/IEEE 15288), any technical project usually passes six stages: requirement analysis, design, development and testing, implementation, documentation, and evaluation. The international “Virtual archaeology” project is no exception.
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TOWARDS A VIRTUAL ART/ARCHAEOLOGY
The term Virtual Archaeology was coined 30 years ago when personal computing and the first wave of digital devices and associated technologies became generally available to field archaeologists (Reilly 1991; 1992). The circumstances that led to the origin of Virtual Archaeology have been recounted elsewhere.
Paul Reilly, Ian Dawson
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Itálica Futura: Documentación, Preservación e Interpretación Digital de la ciudad romana.
Tras un trabajo arqueológico de más de doscientos años, la prioridad de la Itálica actual es mantener, conservar, proteger y difundir el patrimonio, tanto los inmuebles arquitectónicos como las piezas escultóricas que se encuentran en los muesos ...
Alfredo Grande +1 more
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Cyber-Archaeometry: Novel Research and Learning Subject Overview
The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of a virtual polarized light microscopy (VPLM) for archaeometric learning, made from digital
Ioannis Liritzis, Pantelis Volonakis
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Investigation on the automatic geo-referencing of archaeological UAV photographs by correlation with pre-existing ortho-photos [PDF]
We present a method for the automatic geo-referencing of archaeological photographs captured aboard unmanned aerial vehicles (UAVs), termed UPs. We do so by help of pre-existing ortho-photo maps (OPMs) and digital surface models (DSMs).
Briese, Christian +4 more
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A manufactured past: virtual reality in archaeology
Virtual reality and visualisation technologies developed over the past thirty years have been readily accessible to the archaeological community since the mid 1990s.
Glyn Goodrick, Graeme Earl
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Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
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Requirements for Topology in 3D GIS [PDF]
Topology and its various benefits are well understood within the context of 2D Geographical Information Systems. However, requirements in three-dimensional (3D) applications have yet to be defined, with factors such as lack of users' familiarity with the
Ellul, C, Haklay, M
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Hacia una Carta Internacional de Arqueología Virtual. El Borrador SEAV
After the first meeting held by the International Forum on Virtual Archaeology June 18, 2009, during the celebration of the First International Conference on Computer Graphics and Archaeology, Heritage and Innovation ARQUEOLOGICA 2.0, revealed the need ...
Víctor Manuel López-Menchero Bendicho +1 more
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Virtual Avebury: exploring sense of place in a virtual archaeology simulation [PDF]
<p class="VARAbstract">This paper describes and discusses creating and evaluating a virtual reality simulation of Avebury Stone Circle and Henge complex as it might have appeared and sounded circa 2300 BCE. Avebury is a Neolithic heritage site in the UK which is part of the Stonehenge, Avebury and associated sites UNESCO World Heritage Site.
Liz Falconer +7 more
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