Results 11 to 20 of about 566,612 (244)
Sanal Toplulukların Oluşmasında İçerik Üreticilerinin ve Bireyler Arası Etkileşimin Rolü
Bu çalışmanın amacı, sanal toplulukların oluşmasında içerik üreticilerinin ve bireyler arası etkileşimin rolünü ortaya koymaktır. Covid-19 salgını tedbirleri kapsamında, sosyal yaşamın fiziki olarak kısıtlanması, bireylerin sosyal yaşam aktivitelerinin ...
Aysun Eyrek
doaj +1 more source
This article presents a proposal aimed at conceiving a different model of attention to and characterization of teachers during their formative process and in their pedagogical practice in correspondence with the new 21st-century educational paradigms ...
Benjamín Rodríguez Castillo
doaj
Communities of practice and virtual learning communities : benefits, barriers and success factors [PDF]
A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest about which they communicate online. The practitioners share resources (for example experiences, problems and solutions, tools, methodologies).
Fontainha, Elsa, Gannon-Leary, Pat
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The Development and Failure of Social Norms in Second Life [PDF]
This Note analyzes the development and efficacy of social norms in maximizing the welfare of participants in the virtual community of Second Life. Although some of these norms developed appropriately in response to the objectives and purposes of this ...
Stoup, Phillip
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Els gèneres audiovisuals en la producció dels booktubers : una anàlisi quantitativa
Using Bakhtin's concept of genre (1982), this article presents a quantitative analysis of the most popular genres among the productions of Spanish-speaking BookTubers (book + YouTubers).
José M. Tomasena
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The model of tourist virtual community members engagement management
Building numerous and active virtual tourist communities involved in the tourist brand, connected with product, attraction or travel destination is a significant challenge for a dynamic and competitive tourist market.
Krzysztof Stepaniuk
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This contribution recommends a re-thinking of Christian traditions with regards to sacraments and use of technology in the context of the coronavirus disease 2019 (COVID-19) pandemic.
Buhle Mpofu
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From Virtual Environment to Virtual Community [PDF]
We discuss a virtual reality theater environment and its transition to a virtual community by adding domain agents and by allowing multiple users to visit this environment. The environment has been built using VRML (Virtual Reality Modeling Language). We discuss how our ideas about this environment changed in time by adding more facilities to it and by
openaire +2 more sources
Little is known about sustainable information-sharing in virtual communities, although it is increasingly recognized as a useful information-sharing tool.
Meng Zhang +3 more
doaj +1 more source
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners [PDF]
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education.
Kongmee, Isara +3 more
core +2 more sources

