Results 41 to 50 of about 566,612 (244)

SOCIAL NETWORK ANALYSIS OF AUDIENCEADJACENCY OF POLITICAL SAINT-PETERSBURG ONLINE-COMMUNITIES IN SOCIAL NET "VKONTAKTE"

open access: yesСовременная наука и инновации, 2022
The work presents a creation of the weighted graph mathematical model of Saint-Petersburg political online-communities in popular Russian social network "VKontakte".
Sergei Igorevich Suslov
doaj  

Applying multiple frameworks to establish effective virtual collaborative teams in academia: a review and recommendations

open access: yesMedical Education Online, 2020
Recently, academic health professionals have been increasing collaboration with peers at a distance for activities such as research, scholarship, and faculty development.
Gerald E Crites   +5 more
doaj   +1 more source

The role of Internet in the development of future software projects [PDF]

open access: yes, 2010
Purpose – The Internet has evolved, prompted in part by new Web 2.0 technologies, to become a more widespread platform for interaction, communication, and activism. Virtual communities, or groups of people informally bound together by shared expertise,
Barrero, Federico   +3 more
core   +1 more source

A Qualitative Analysis of Patient Perspectives and Preferences in Lupus Management to Guide Lupus Guidelines Development

open access: yesArthritis Care &Research, EarlyView.
Objective A patient‐centered approach for chronic disease management, including systemic lupus erythematosus (SLE), aligns treatment with patients’ values and preferences, leading to improved outcomes. This paper summarizes how patient experiences, perspectives, and priorities informed the American College of Rheumatology (ACR) 2024 Lupus Nephritis (LN)
Shivani Garg   +20 more
wiley   +1 more source

The proposition of the concept of Nursing virtual community – a review study

open access: yesOnline Brazilian Journal of Nursing, 2007
The authors of the paper propose a concept to nursing virtual community based in concepts about communities and virtual communities. In this paper, some aspects that have influenced the creation of a concept to nursing virtual community are also ...
Marcos A.G. Brandão   +2 more
doaj  

Consumer engagement in value co-creation within virtual video game communities

open access: yesManagement şi Marketing, 2021
With the emergence of the gaming industry as the most empowering form of entertainment, video game online communities have become a refuge for many users who are looking to fulfil specific needs, leading them to participate in creating their own ...
Afi Fouad El, Ouiddad Smail
doaj   +1 more source

Virtual Institutes: Between Immersion and Communication [PDF]

open access: yes, 2003
In the two expressions "virtual reality" and "virtual community", the term "virtual" has different meanings. A virtual reality is a depiction or, more generally speaking, a sensuous representation of reality that allows - mainly by means of interactivity
Sachs-Hombach, Dr Klaus   +2 more
core  

Community building and virtual teamwork in an online learning environment [PDF]

open access: yes, 2003
In the world of OTIS, an online Internet School for occupational therapists, students from four European countries were encouraged to work collaboratively through problem based learning by interacting with each other in a virtual semi-immersive ...
Dr Frances Slack   +7 more
core   +1 more source

Development and Preliminary In Vivo Study of 3D‐Printed Bioactive Glass Scaffolds with Trabecular Architecture

open access: yesAdvanced Engineering Materials, EarlyView.
This study reports the fabrication of trabecular bioactive glass scaffolds (composition “1d”: 46.1SiO2‐28.7CaO‐8.8MgO‐6.2P2O5‐5.7CaF2‐4.5Na2O wt%) through vat photopolymerization and the relevant results from mechanical testing and in vivo implantation procedures in rabbit femora, showing great promise for bone tissue engineering applications.
Dilshat Tulyaganov   +8 more
wiley   +1 more source

Copyright, Culture, and Community in Virtual Worlds [PDF]

open access: yes, 2012
Communities that interact on-line through computer games and other virtual worlds are mediated by the audiovisual content of the game interface. Much of this content is subject to copyright law, which confers on the copyright owner the legal right to ...
Burk, Dan L.
core  

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