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Semantic virtual environments

Special interest tracks and posters of the 14th international conference on World Wide Web - WWW '05, 2005
Today's Virtual Environment (VE) systems share a number of issues with the HTML-based World Wide Web. Their content is usually designed for presentation to humans, and thus is not suitable for machine access. This is complicated by the large number of different data models and network protocols in use.
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Virtual environments for education

Journal of Network and Computer Applications, 1999
WWWIC, the NDSU World Wide Web Instructional Committee, is engaged in developing a range of virtual environments for education. These projects span a range of disciplines, from earth science to anthropology, and from business to biology. However, all of these projects share a strategy, a set of assumptions, an approach to assessment, and an emerging ...
Brian M. Slator   +6 more
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On the Road to Virtualized Environment

2012 Third International Conference on Emerging Intelligent Data and Web Technologies, 2012
The success of cloud computing would not be possible without the advances in virtualization. The basic concept is to have one resource pretend to be another. Its implementation is applicable to many areas of computing. Virtualization allows a computer to become several different computers, or one software package to emulate another.
Hamse Yuusuf, Stilianos Vidalis
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Networked virtual environments

Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92, 1992
The Virtual Environment Realtime Network (VERN) is an object oriented testbed for the interconnection of environments over a network of graphical workstations. VERN is based on extensions to the networking technology of the DARPA sponsored SIMNET combined combat training system and the Distributed Interactive Simulation protocol being developed as a ...
Brian S. Blau   +3 more
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Volumetric virtual environments

Journal of Computer Science and Technology, 2000
Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene. Techniques such as voxel-based object simplification, accelerated volume rendering, fast stereo volume rendering, and ...
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Collaborative virtual environments

Communications of the ACM, 2001
CVEs can be seen as the result of aconvergence of research interestswithin the VR and computer-sup-ported cooperative work (CSCW)communities. Within the CVEs rep-resent a natural extension of currentcommercial single-user VR technol-ogy to support multiple participants.This extension allows better supportfor a range of applications.
Steve Benford   +3 more
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Biofeedback and Virtual Environments

International Journal of Architectural Computing, 2011
This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment's graphic shaders, music and artificial intelligence, based on the biofeedback of the player.
Champion, Erik, Dekker, Andrew
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Regulating virtual environments

Proceedings of the International Conference on the Foundations of Digital Games, 2012
Online gaming environments feature a number of challenging regulatory issues; a diverse player base, uneven power relationship, and lack of real dispute resolution mechanisms. By conducting an ethnographic study of the online environment Eve Online, and using as a comparative the offshore gaming industry, I consider how we might look to regulate, and ...
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Virtual Worlds-a virtual environment architecture

Proceedings. Computer Graphics International (Cat. No.98EX149), 2002
The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.
Manuel Fradinho Duarte de Oliveira   +1 more
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Virtual Worlds as Environments for Virtual Customer Integration

2012 45th Hawaii International Conference on System Sciences, 2012
Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas.
Stieglitz, Stefan, Brockmann, Tobias
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