Results 271 to 280 of about 328,446 (318)
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Networked virtual environments
Proceedings of the 1992 symposium on Interactive 3D graphics - SI3D '92, 1992The Virtual Environment Realtime Network (VERN) is an object oriented testbed for the interconnection of environments over a network of graphical workstations. VERN is based on extensions to the networking technology of the DARPA sponsored SIMNET combined combat training system and the Distributed Interactive Simulation protocol being developed as a ...
Brian S. Blau +3 more
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Biofeedback and Virtual Environments
International Journal of Architectural Computing, 2011This paper explains potential benefits of indirect biofeedback used within interactive virtual environments, and reflects on an earlier study that allowed for the dynamic modification of a virtual environment's graphic shaders, music and artificial intelligence, based on the biofeedback of the player.
Champion, Erik, Dekker, Andrew
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Virtual environments in neuroscience
IEEE Transactions on Information Technology in Biomedicine, 1998Virtual environments (VE's) let users navigate and interact with computer-generated three-dimensional (3-D) environments in real time, allowing for the control of complex stimuli presentation. These VE's have attracted much attention in medicine, especially in remote or augmented surgery, and surgical training, which are critically dependent on hand ...
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Virtual environment for telerobotics
Integrated Computer-Aided Engineering, 2001A common problem faced by institutions concerns the limited availability of expensive robotics and control equipment, with which students in the educational program can work, in order to acquire valuable ‘hands on’ experience. The Multiple Manipulators for Training and Education (MuMaTe) virtual control and robotics laboratory was launched on the World
Riko Safaric +3 more
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Medicine in virtual environments
Technology and Health Care, 1995Virtual Environments allow a human to interact with a (computer) system in such a way that a high level of presence in a computer-synthesised world is experienced. In principle, all human senses are involved with the interaction. Many applications may benefit from this type of human-machine interfacing, however, few have emerged so far for medicine. In
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Collaborative virtual environments
Communications of the ACM, 2001CVEs can be seen as the result of aconvergence of research interestswithin the VR and computer-sup-ported cooperative work (CSCW)communities. Within the CVEs rep-resent a natural extension of currentcommercial single-user VR technol-ogy to support multiple participants.This extension allows better supportfor a range of applications.
Steve Benford +3 more
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Special interest tracks and posters of the 14th international conference on World Wide Web - WWW '05, 2005
The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to the need for adaptive entities, from the points of view of the geometric representation and user ...
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The main problem targeted by this research is the lack of flexibility of virtual objects within a Virtual Environment. Virtual objects are difficult to re-use in applications or contexts different from the ones they were designed for. This refers mainly to the need for adaptive entities, from the points of view of the geometric representation and user ...
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Virtual Worlds-a virtual environment architecture
Proceedings. Computer Graphics International (Cat. No.98EX149), 2002The authors present Virtual Worlds as an open architecture for large-scale virtual environments with multi-users. It is based on the integration of VRML, Java and the Internet bringing forth a cross-platform solution. Virtual Worlds is furnished with a set of tools and APIs that allow one to create, extend and customise one's own virtual environment.
Manuel Fradinho Duarte de Oliveira +1 more
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Volumetric virtual environments
Journal of Computer Science and Technology, 2000Driven by fast development of both virtual reality and volume visualization, we discuss some critical techniques towards building a volumetric VR system, specifically the modeling, rendering, and manipulations of a volumetric scene. Techniques such as voxel-based object simplification, accelerated volume rendering, fast stereo volume rendering, and ...
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Virtual Worlds as Environments for Virtual Customer Integration
2012 45th Hawaii International Conference on System Sciences, 2012Since companies have recognized that the integration of customers into processes of product innovation has become a critical factor for success, new concepts of virtual customer integration have been developed to investigate customer's needs and to identify customer-generated ideas.
Stieglitz, Stefan, Brockmann, Tobias
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