Results 101 to 110 of about 544,691 (306)

Sketch-Based Interfaces to Support Collaborative Conceptual Design Learning [PDF]

open access: yes, 2007
In order to gain a better understanding of online collaborative conceptual design processes this paper investigates how student designers make use of Lyceum, a shared virtual synchronous environment when engaged in conceptual design. The software enables
Aczel, James   +3 more
core  

Self‐Assembled Monolayers in p–i–n Perovskite Solar Cells: Molecular Design, Interfacial Engineering, and Machine Learning–Accelerated Material Discovery

open access: yesAdvanced Materials, EarlyView.
This review highlights the role of self‐assembled monolayers (SAMs) in perovskite solar cells, covering molecular engineering, multifunctional interface regulation, machine learning (ML) accelerated discovery, advanced device architectures, and pathways toward scalable fabrication and commercialization for high‐efficiency and stable single‐junction and
Asmat Ullah, Ying Luo, Stefaan De Wolf
wiley   +1 more source

Virtual Class Room Experimentation for Teaching Manufacturing and Operation Management Course

open access: yesInternational Journal of Industrial Engineering and Production Research, 2011
There has been a recent development and explosion of interest among academicians across a wide range of disciplines in the use of virtual Class room.
P.K Shahabadkar   +2 more
doaj  

The GLASS project: supporting secure shibboleth-based single sign-on to campus resources [PDF]

open access: yes, 2007
Higher and Further education institutions in the UK are in the process of migrating their IT infrastructures to exploit Shibboleth technologies for federated access management. Ease of use and secure access are paramount to the successful uptake of these
Jiang, J., Sinnott, R.O., Watt, J.
core   +2 more sources

Engaging with assessment: increasing student engagement through continuous assessment [PDF]

open access: yes, 2017
Student engagement is intrinsically linked to two important metrics in learning: student satisfaction and the quality of the student experience. One of the ways that engagement can be influenced is through careful curriculum design. Using the knowledge
Astin AW   +11 more
core   +1 more source

A Self‐Healing Magnetoelectric Sensor with Pain Sensing for Underwater Soft Electronics

open access: yesAdvanced Materials, EarlyView.
This study introduces a self‐healing magnetoelectric sensory system designed for amphibious soft electronics. By utilizing liquid‐metal conductors and self‐healing elastomers, the system enables autonomous recovery from mechanical damage. Its multilayered architecture features dual self‐powered proximity and tactile sensing alongside pain sensing in ...
Xuan Zhang   +6 more
wiley   +1 more source

Assessing the Feasibility of Using Virtual Environments in Distance Education

open access: yesKnowledge Management & E-Learning: An International Journal, 2011
Learning is an active, social process. However, many distance education programs are flat and asynchronous with limited interaction. Virtual environments may be best equipped to foster an active social learning environment that provides optimal distance ...
Kirsten N. Corazzini   +2 more
doaj  

VIRTUAL CAMPUS: NEW TECHNOLOGY APPLICATION EXAMPLE IN THE DISTANCE LEARNING

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 1999
The introduction of New Technologies in educational environments has promoted a real revolution. Virtual Campus involves a set of features that makes possible the interaction among different collectivities that belong to the University, but spatial and ...
Juan Peire   +5 more
doaj   +1 more source

Virtual Learning Environments: the students' perspective

open access: yes, 2007
Virtual Learning Environments (VLEs) are used extensively within higher education, primarily as an educational tool, but they can also have additional functionality. There has been considerable debate, both internal to the university and in the external academic community about the value of a VLE.
Turnock, Chris, Gannon-Leary, Pat
openaire  

The Impact of Augmented Virtual Reality Technology on STEM e-learning [PDF]

open access: yes, 2015
poster abstractThe purpose of this project is to test and evaluate the influence of augmented virtual reality on the success and quality of the student learning STEM content.
Farmer, Justin   +5 more
core  

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