Results 141 to 150 of about 182,303 (315)
VRAIS Panel on Networked Virtual Environments [PDF]
Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, 11 - 15 March 1995, RTP, North Carolina, pp.
Zyda, Michael
core
Haptic Shape Discrimination in Virtual Environments Using Force Direction [PDF]
Shape discrimination of objects relies on sensory and contextual cues. While existing studies explored cues for shape discrimination, an underexplored question remains what the minimal haptic cue (one kind of the sensory cues) is sufficient for such ...
MOOSAVI, Mahdiyeh Sadat +3 more
core +1 more source
Compliant Pneumatic Feet with Real‐Time Stiffness Adaptation for Humanoid Locomotion
A compliant pneumatic foot with real‐time variable stiffness enables humanoid robots to adapt to changing terrains. Using onboard vision and pressure control, the foot modulates stiffness within each gait cycle, reducing impact forces and improving balance. The design, cast in soft silicone with embedded air chambers and Kevlar wrapping, offers durable,
Irene Frizza +3 more
wiley +1 more source
An enhanced universal gripper combining rigid mechanics with self‐adaptable fingers is presented for industrial automation. The novel six‐bar linkage with integrated compliant pad eliminates mechanical interference while enabling passive shape adaptation.
Muhammad Usman Khalid +7 more
wiley +1 more source
Charting the landscape of presence in virtual reality research: a bibliometric review
IntroductionAs a defining feature of virtual reality, the sense of presence has been a focal point of research for decades. Navigating the extensive body of presence research can be challenging, yet it is essential for understanding the evolution of the ...
Philip Williams +3 more
doaj +1 more source
Sonic interaction in virtual environments
This paper summarizes the main research topics addressed at the 2nd workshop on Sonic Interaction in Virtual Environments (SIVE) that took place in Arles, France in March 2015.
Serafin S. +26 more
core +1 more source
Muscle Control of an Extra Robotic Digit
This study compares muscle‐ and movement‐based control for operating a supernumerary robotic thumb. While movement control performs better in the proposed tasks, muscle‐based (EMG) control promotes broader motor learning. The results highlight the promise and challenges of using biosignals for human augmentation, offering new insights into intuitive ...
Julien Russ +7 more
wiley +1 more source
This work presents a robotic control method for human–robot collaborative assembly based on a biomechanics‐constrained digital human model. Reinforcement learning is used to generate physiologically plausible human motion trajectories, which are integrated into a virtual environment for robot control learning.
Bitao Yao +4 more
wiley +1 more source
Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki +2 more
wiley +1 more source
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay +9 more
wiley +1 more source

