Results 141 to 150 of about 182,303 (315)

VRAIS Panel on Networked Virtual Environments [PDF]

open access: yes, 1995
Proceedings of the 1995 IEEE Virtual Reality Annual Symposium, 11 - 15 March 1995, RTP, North Carolina, pp.
Zyda, Michael
core  

Haptic Shape Discrimination in Virtual Environments Using Force Direction [PDF]

open access: yes
Shape discrimination of objects relies on sensory and contextual cues. While existing studies explored cues for shape discrimination, an underexplored question remains what the minimal haptic cue (one kind of the sensory cues) is sufficient for such ...
MOOSAVI, Mahdiyeh Sadat   +3 more
core   +1 more source

Compliant Pneumatic Feet with Real‐Time Stiffness Adaptation for Humanoid Locomotion

open access: yesAdvanced Robotics Research, EarlyView.
A compliant pneumatic foot with real‐time variable stiffness enables humanoid robots to adapt to changing terrains. Using onboard vision and pressure control, the foot modulates stiffness within each gait cycle, reducing impact forces and improving balance. The design, cast in soft silicone with embedded air chambers and Kevlar wrapping, offers durable,
Irene Frizza   +3 more
wiley   +1 more source

Universal Gripper for Industrial Manipulation With Enhanced Rigid Mechanics and Self‐Adaptable Fingers

open access: yesAdvanced Robotics Research, EarlyView.
An enhanced universal gripper combining rigid mechanics with self‐adaptable fingers is presented for industrial automation. The novel six‐bar linkage with integrated compliant pad eliminates mechanical interference while enabling passive shape adaptation.
Muhammad Usman Khalid   +7 more
wiley   +1 more source

Charting the landscape of presence in virtual reality research: a bibliometric review

open access: yesFrontiers in Virtual Reality
IntroductionAs a defining feature of virtual reality, the sense of presence has been a focal point of research for decades. Navigating the extensive body of presence research can be challenging, yet it is essential for understanding the evolution of the ...
Philip Williams   +3 more
doaj   +1 more source

Sonic interaction in virtual environments

open access: yes, 2015
This paper summarizes the main research topics addressed at the 2nd workshop on Sonic Interaction in Virtual Environments (SIVE) that took place in Arles, France in March 2015.
Serafin S.   +26 more
core   +1 more source

Muscle Control of an Extra Robotic Digit

open access: yesAdvanced Robotics Research, EarlyView.
This study compares muscle‐ and movement‐based control for operating a supernumerary robotic thumb. While movement control performs better in the proposed tasks, muscle‐based (EMG) control promotes broader motor learning. The results highlight the promise and challenges of using biosignals for human augmentation, offering new insights into intuitive ...
Julien Russ   +7 more
wiley   +1 more source

Robotic Control for Human–Robot Collaborative Assembly Based on Digital Human Model and Reinforcement Learning

open access: yesAdvanced Robotics Research, EarlyView.
This work presents a robotic control method for human–robot collaborative assembly based on a biomechanics‐constrained digital human model. Reinforcement learning is used to generate physiologically plausible human motion trajectories, which are integrated into a virtual environment for robot control learning.
Bitao Yao   +4 more
wiley   +1 more source

Multimodal Human–Robot Interaction Using Human Pose Estimation and Local Large Language Models

open access: yesAdvanced Robotics Research, EarlyView.
A multimodal human–robot interaction framework integrates human pose estimation (HPE) and a large language model (LLM) for gesture‐ and voice‐based robot control. Speech‐to‐text (STT) enables voice command interpretation, while a safety‐aware arbitration mechanism prioritizes gesture input for rapid intervention.
Nasiru Aboki   +2 more
wiley   +1 more source

Design and Modeling of a High‐Displacement, Skin‐Integrated Flexible Electromagnetic Actuator for Haptic Interfaces in Virtual Reality

open access: yesAdvanced Robotics Research, EarlyView.
A flexible, skin‐integrated electromagnetic actuator is developed for wearable virtual/augmented reality (VR/AR) haptic systems. A tunable design model enables control over displacement and resonance frequency. The system is validated through a custom VR application with a 6 × 4 actuator array, demonstrating real‐time, spatially targeted tactile ...
Naji Tarabay   +9 more
wiley   +1 more source

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