Results 11 to 20 of about 840,870 (303)
This study presents a quantitative approach to exploring the spatio-functional characteristics of historic Chinese towns (HCTs) from a heritage tourism perspective.
Pan Liao +3 more
doaj +1 more source
Three-dimensional rendering technologies have long been utilized for explanatory purposes in scientific visualization and related areas. Their applications to wider fields, however, have often been limited.
Ruochen Cao +5 more
doaj +1 more source
Distance Compression in the HTC Vive Pro: A Quick Revisitation of Resolution
Spatial perception in immersive virtual environments, particularly regarding distance perception, is a well-studied topic in virtual reality literature. Distance compression, or the underestimation of distances, is and has been historically prevalent in ...
Lauren Buck +2 more
doaj +1 more source
Aligning Realities: Correlating Content between Projected and Head Worn Displays
Enabling the effective representation of an object’s position and depth in augmented reality (AR) is crucial not just for realism, but also to enable augmented reality’s wider utilization in real world applications.
James Walsh, Bruce H. Thomas
doaj +1 more source
Biometric Analysis in Design Cognition Studies: A Systematic Literature Review
This study presents a systematic literature review on the utilisation of biometric analyses within the research area of design cognition. Design is a critical phase of many industries including architecture and construction, industrial design ...
Rongrong Yu, Gabrielle Schubert, Ning Gu
doaj +1 more source
The tutoring role of mentors working with adults and elderly people with learning disabilities using virtual environments [PDF]
This article outlines the potential of virtual training environments in the rehabilitation of adults and elderly people with learning disabilities. Before such virtual training environments are developed, tutoring roles for mentors working with adults ...
Brown, DJ, Standen, PJ
core +1 more source
The use of virtual reality in the study of people's responses to violent incidents
This paper reviews experimental methods for the study of the responses of people to violence in digital media, and in particular considers the issues of internal validity on the one hand and ecological validity or generalisability of results to events in
Aitor Rovira +6 more
doaj +1 more source
Flexible virtual environments: Gamifying immersive learning [PDF]
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new ways ...
Brayshaw, Mike, Gordon, Neil
core +1 more source
Narrating the past: virtual environments and narrative [PDF]
This paper explores how traditional narrative language used in film and theatre can be adapted to create interactivity and a greater sense of presence in the virtual heritage environment.
Patel, R, Tuck, D
core +1 more source
Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive virtual scene of intimate partner violence experienced from the victim’s perspective (first person), as opposed to witnessing it as ...
Cristina Gonzalez-Liencres +18 more
doaj +1 more source

