Results 51 to 60 of about 852,764 (302)

Comparing the Effect of Semi‐Immersive Virtual Reality, Computerized Cognitive Training, and Traditional Rehabilitation on Cognitive Function in Multiple Sclerosis: A Randomized Clinical Trial

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Background Cognitive impairment is a common non‐motor symptom in Multiple Sclerosis (MS), negatively affecting autonomy and Quality of Life (QoL). Innovative rehabilitation strategies, such as semi‐immersive virtual reality (VR) and computerized cognitive training (CCT), may offer advantages over traditional cognitive rehabilitation (TCR ...
Maria Grazia Maggio   +8 more
wiley   +1 more source

Exploring the Impact of Digital Technologies on Team Collaborative Design

open access: yesBuildings
This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technologies ...
Rongrong Yu   +2 more
doaj   +1 more source

Embodied in a metaverse: "anatomia" and "body parts" [PDF]

open access: yes, 2010
In this paper, the artist/author wishes to examine corporeality in the virtual realm, through the usage of the (non)-physical body of the avatar. Two sister art installations created in the virtual world of Second Life®, both of which are meant to be ...
Ayiter, Elif
core   +1 more source

A Qualitative Analysis of Patient Perspectives and Preferences in Lupus Management to Guide Lupus Guidelines Development

open access: yesArthritis Care &Research, EarlyView.
Objective A patient‐centered approach for chronic disease management, including systemic lupus erythematosus (SLE), aligns treatment with patients’ values and preferences, leading to improved outcomes. This paper summarizes how patient experiences, perspectives, and priorities informed the American College of Rheumatology (ACR) 2024 Lupus Nephritis (LN)
Shivani Garg   +20 more
wiley   +1 more source

Assessing the association between subjective evaluation of space qualities and physiological responses through cinematic environments’ emotion-eliciting stimuli

open access: yesFrontiers in Psychology, 2023
ObjectivesHuman perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the ...
Hamidreza Sakhaei   +2 more
doaj   +1 more source

3D virtual worlds as environments for literacy learning [PDF]

open access: yes, 2010
Background: Although much has been written about the ways in which new technology might transform educational practice, particularly in the area of literacy learning, there is relatively little empirical work that explores the possibilities and problems -
Bolter J. D.   +23 more
core   +1 more source

The Physician‐Scientist Pipeline for Pediatric Rheumatology – Current Landscape and Future Perspectives.

open access: yesArthritis Care &Research, Accepted Article.
Over the past 50 years, the science of pediatric rheumatology has grown exponentially due to an expansion in the understanding of complex rheumatic conditions and a surge in novel targeted therapeutics. Physician‐scientists in the field of pediatric rheumatology have played major roles in these advancements that have improved the care of children ...
Ekemini A. Ogbu   +2 more
wiley   +1 more source

Virtual design context: a VR-driven approach to contextual architectural design; a preliminary taxonomy for developing immersive contexts

open access: yesDesign Science
This paper aims to theorise how virtual reality (VR) can contribute to the development of contextual architecture. We start by considering how an architectural context may translate into a virtual domain, introducing preliminary definitions of what a ...
Soroush Masoumzadeh   +5 more
doaj   +1 more source

Global Teamwork: A Study of Design Learning in Collaborative Virtual Environments [PDF]

open access: yes, 2009
With the recent developments in communication and information technologies, using Collaborative Virtual Environments (CVEs) in design activity has experienced a remarkable increase.
Bülbül, Tanyel Türkaslan   +4 more
core  

Virtual environments and autism: a developmental psychopathological approach [PDF]

open access: yes, 2013
Individuals with autism spectrum disorders supposedly have an affinity with ICT, making it an ideally suited media for this population. Virtual environments (VEs) – both two dimensional and immersive – represent a particular kind of ICT that might be of ...
Rajendran, G
core   +1 more source

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