Results 211 to 220 of about 181,087 (265)
A Large Scale Multi‐Modal Workflow for Battery Characterization: From Concept to Implementation
Isolated characterization techniques produce independent datasets and single‐property insights. However, progressively more holistic interpretations of battery‐material behavior is needed in the future. Here we demonstrate a coordinated multimodal workflow enabling the correlation of heterogeneous datasets and the construction of multidimensional ...
François Cadiou +34 more
wiley +1 more source
ABSTRACT The origin of a product, if associated with good quality, can contribute to building a positive collective reputation, leading to a potential price premium. However, it is conceivable that a producer markets a product by evoking symbols, images, words, and values typical of places other than where it was designed or produced, creating a ...
Annalisa Caloffi +2 more
wiley +1 more source
Expectations, experiences and challenges of nursing students using the virtual learning medium during the COVID-19 pandemic: A descriptive phenomenological study. [PDF]
Gracious PD +7 more
europepmc +1 more source
The effect of a self-learned virtual learning package on knowledge, attitude, and self-care behaviors of COVID-19 in people referred to health and treatment centers. [PDF]
Rakhshani T +3 more
europepmc +1 more source
Virtual Learning and Youth-Onset Type 2 Diabetes during the COVID-19 Pandemic. [PDF]
Grundman JB +5 more
europepmc +1 more source
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Virtual eBMS: a virtual learning community supporting personalised learning
International Journal of Web Based Communities, 2009Virtual Learning Communities (VLCs) are emerging rapidly as the new generation of learning spaces. In the continued co-evolution of collaborative learning strategies and Information and Communication Technologies (ICTs), new learning approaches and styles are arising.
Gianluca Elia
exaly +3 more sources
Virtual reality and mixed reality for virtual learning environments
Computers and Graphics, 2006This paper explores educational uses of virtual learning environment (VLE) concerned with issues of learning, training and entertainment. We analyze the state-of-art research of VLE based on virtual reality and augmented reality. Some examples for the purpose of education and simulation are described.
Adrian David Cheok, Jiejie Zhu
exaly +2 more sources
Journal of Economic Theory, 2021
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Itai Arieli +2 more
openaire +1 more source
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Itai Arieli +2 more
openaire +1 more source
2023
The consumer age of the Personal Computer and mobile devices has opened up a new world of opportunities for innovative teaching methodologies, many based on serious games and virtual worlds. Similar levels of market penetration are expected for the use of Immersive Virtual Reality (iVR) over upcoming decades, once all the core technologies for game ...
David, Checa, Andres, Bustillo
openaire +2 more sources
The consumer age of the Personal Computer and mobile devices has opened up a new world of opportunities for innovative teaching methodologies, many based on serious games and virtual worlds. Similar levels of market penetration are expected for the use of Immersive Virtual Reality (iVR) over upcoming decades, once all the core technologies for game ...
David, Checa, Andres, Bustillo
openaire +2 more sources

