3D Model Acquisition and Image Processing for the Virtual Musealization of the Spezieria di Santa Maria della Scala, Rome [PDF]
This study was carried out within the project “Roma Hispana. Nuevas tecnologías aplicadas al estudio histórico, la musealización y la puesta en valor de Patrimonio Cultural español en Roma: la spezieria di Santa Maria della Scala” (Universitat de ...
Fantoni R. +9 more
core +8 more sources
Study, revalorization and virtual musealization of a ceramic kiln based on information gathered from old excavations [PDF]
[ES] Las posibilidades actuales de visualización y difusión a través de las tecnologías digitales tienen un efecto favorable en la conservación y la puesta en valor de los restos arqueológicos depositados en los museos.
Calparsoro Forcada, Estefanía +3 more
core +8 more sources
The Interactivity of a Virtual Museum at the Service of the Teaching of Applied Geology [PDF]
[EN] In a framework in which teaching practice is a dynamic process, predisposed to continuous innovation, the Geological Collection of the University of León (CGULe), with 2000 copies of minerals, rocks and fossils, offers an opportunity for teaching ...
Alaiz-Moretón, Hector +4 more
core +2 more sources
Costruzione e ricostruzione dell’Accademia di Villa Adriana: dall’analisi del monumento alla restituzione. Problemi e soluzioni nell’uso della tecnologia digitale [PDF]
The aim of this paper is to illustrate a study addressing the comprehension and architectural reconstruction of part of Hadrian’s Villa, the so called Accademia.
Ottati, A.
core +2 more sources
Future‐proof: bunkered data centres and the selling of ultra‐secure cloud storage
Abstract Abandoned after the Cold War, nuclear bunkers around the world have found afterlives as ultra‐secure data storage sites for cloud computing providers. The operators of these bunkered data centres capitalize on the spatial, temporal, and material security affordances of their subterranean fortresses, promoting them as ‘future‐proof’ cloud ...
A.R.E. Taylor
wiley +1 more source
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ [PDF]
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis +4 more
semanticscholar +1 more source
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger +6 more
semanticscholar +1 more source
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar +1 more source
High resolution model mesh and 3D printing of the Gaudí's Porta del Drac [PDF]
This article intends to explore the limits of scanning with the technology of 3D Laser Scanner and the 3D printing, as an approximation to its application for the survey and the study of singular elements of the architectural heritage. The case study we
Corso Sarmiento, Juan Manuel +2 more
core +6 more sources
The aim of this paper is to explain the convenience of photogrammetry and virtual reconstruction applied to the restoration of large format canvas. This study presents the application of these techniques to the restoration and musealization of a late ...
A. I. Calero-Castillo +3 more
semanticscholar +1 more source

