Results 21 to 30 of about 1,147,991 (145)
The city of Mula (Region of Murcia, Spain), still retains important canvases of the medieval wall of the three enclosures (Alcazaba, Albacar and Medina) that shaped the urban layout from the twelfth century (Muslim domain), until the end of the fifteenth
P. E. Collado-Espejo +3 more
semanticscholar +1 more source
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g.
Niamh Corrigan +2 more
semanticscholar +1 more source
Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion [PDF]
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis +2 more
semanticscholar +1 more source
The sense of embodiment in Virtual Reality and its assessment methods
The sense of embodiment refers to the sensations of being inside, having, and controlling a body. In virtual reality, it is possible to substitute a person’s body with a virtual body, referred to as an avatar.
Martin Guy +3 more
semanticscholar +1 more source
VIRTUAL TOURS FOR SMART CITIES: A COMPARATIVE PHOTOGRAMMETRIC APPROACH FOR LOCATING HOT-SPOTS IN SPHERICAL PANORAMAS [PDF]
The paper aims to investigate the possibilities of using the panorama-based VR to survey data related to that set of activities for planning and management of urban areas, belonging to the Smart Cities strategies.
FERIOZZI, RAMONA +3 more
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The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operations. However,
E. Y. Wong, Ray Tak-yin Hui, Hao Kong
semanticscholar +1 more source
Concert experiences in virtual reality environments
Spurred by recent advances in digital technologies, virtual concerts have become established modes for event attendance and represent a rapidly growing segment of the music industry. Yet, up to now, general experience of virtual concert attendees remains
Kelsey E. Onderdijk +3 more
semanticscholar +1 more source
Schools as Sites of Memory: The musealization of the armed conflict by students and teachers in Colombia [PDF]
While in Colombia the armed conflict remains active and its legacies remain unsolved, the schools are asserting their role as sites of memory where meanings about the past and its importance for the present and the future are actively constructed and ...
Bermeo, Julian D. +2 more
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This study aims to bridge the gap between extended reality (XR) and digital literacy (DL) in popular science education and further develop a DL–XR framework. XR includes augmented, virtual, and mixed reality (AR, VR, and MR), which has received increased
Chu-Yang Chang, H. Kuo, Zhengyi Du
semanticscholar +1 more source
Acceptance and use of virtual reality games: an extension of HMSAM
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones.
Tuomas Kari, Mehmet Kosa
semanticscholar +1 more source

