Results 21 to 30 of about 1,147,991 (145)

Análisis integral, reconstrucción 3D y propuesta de musealización de la muralla medieval de Mula (Región de Murcia, España)

open access: yes, 2020
The city of Mula (Region of Murcia, Spain), still retains important canvases of the medieval wall of the three enclosures (Alcazaba, Albacar and Medina) that shaped the urban layout from the twelfth century (Muslim domain), until the end of the fifteenth
P. E. Collado-Espejo   +3 more
semanticscholar   +1 more source

Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis

open access: yesVirtual Reality, 2023
Virtual reality (VR) shows great potential in treating and managing various mental health conditions. This includes using VR for training or rehabilitation purposes. For example, VR is being used to improve cognitive functioning (e.g.
Niamh Corrigan   +2 more
semanticscholar   +1 more source

Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion [PDF]

open access: yesVirtual Worlds, 2023
Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important.
Panagiotis Kourtesis   +2 more
semanticscholar   +1 more source

The sense of embodiment in Virtual Reality and its assessment methods

open access: yesFrontiers Virtual Real., 2023
The sense of embodiment refers to the sensations of being inside, having, and controlling a body. In virtual reality, it is possible to substitute a person’s body with a virtual body, referred to as an avatar.
Martin Guy   +3 more
semanticscholar   +1 more source

VIRTUAL TOURS FOR SMART CITIES: A COMPARATIVE PHOTOGRAMMETRIC APPROACH FOR LOCATING HOT-SPOTS IN SPHERICAL PANORAMAS [PDF]

open access: yes, 2019
The paper aims to investigate the possibilities of using the panorama-based VR to survey data related to that set of activities for planning and management of urban areas, belonging to the Smart Cities strategies.
FERIOZZI, RAMONA   +3 more
core   +1 more source

Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience

open access: yesVirtual Reality, 2023
The development of virtual reality (VR) in enhancing the effectiveness of the learning process, with its interactive, immersive, and intuitive pedagogical environment, has become a necessity for corporations with increasingly complex operations. However,
E. Y. Wong, Ray Tak-yin Hui, Hao Kong
semanticscholar   +1 more source

Concert experiences in virtual reality environments

open access: yesVirtual Reality, 2023
Spurred by recent advances in digital technologies, virtual concerts have become established modes for event attendance and represent a rapidly growing segment of the music industry. Yet, up to now, general experience of virtual concert attendees remains
Kelsey E. Onderdijk   +3 more
semanticscholar   +1 more source

Schools as Sites of Memory: The musealization of the armed conflict by students and teachers in Colombia [PDF]

open access: yes, 2022
While in Colombia the armed conflict remains active and its legacies remain unsolved, the schools are asserting their role as sites of memory where meanings about the past and its importance for the present and the future are actively constructed and ...
Bermeo, Julian D.   +2 more
core   +1 more source

The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development

open access: yesVirtual Reality, 2023
This study aims to bridge the gap between extended reality (XR) and digital literacy (DL) in popular science education and further develop a DL–XR framework. XR includes augmented, virtual, and mixed reality (AR, VR, and MR), which has received increased
Chu-Yang Chang, H. Kuo, Zhengyi Du
semanticscholar   +1 more source

Acceptance and use of virtual reality games: an extension of HMSAM

open access: yesVirtual Reality, 2023
Virtual reality (VR) is considered as one of the technological megatrends of 2020s, and today, VR systems are used in various settings, digital gaming being among the most popular ones.
Tuomas Kari, Mehmet Kosa
semanticscholar   +1 more source

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