Results 101 to 110 of about 194,345 (290)
Collaborative learning using Microworld and WebMapQuest [PDF]
The intention of this paper is to show relevant issues (resulting from theoretical and empiric research) about how Microworld can be used to elicit the building of knowledge and to encourage collaborative learning.
Okada, Alexandra
core
Pilot Study of Arts‐Based Learning for Oral Cancer Screening: Educational Outcomes
Journal of Dental Education, EarlyView.
Razan Baabdullah +3 more
wiley +1 more source
ABSTRACT The purpose of this study was to examine the perceptions of university science majors who served in the Science Role Models and Mentors (SRM2) program through virtual participation in science classroom visits with high‐needs, third‐grade rural students across Texas, United States.
Beverly J. Irby +7 more
wiley +1 more source
VirtuNarrator: Crafting museum narratives via spatial layout in creating customized virtual museums
Curation in museums involves not only presenting exhibits for visitors but also deeply shaping a systematic narrative experience through deliberate spatial layout design of the museum space.
Yonghao Chen +5 more
doaj +1 more source
Virtual museums and social networks
In the last decade, virtual museums emerged, becoming a continuous trend for museums that want to innovate, renew and involve their visitors. The European Network of Virtual Museums (V-MUST.NET) in its four years analysis (2011-2014) indicated and tested potentially interesting digital applications, for the future of museums.
Pescarin Sofia, Cerato Ivana, Romi Paola
openaire +3 more sources
ABSTRACT Research‐practice partnerships addressing climate change education face challenges navigating political resistance, epistemic tensions, and systemic inequities within schools and communities. Recent scholarship has outlined transformative climate change education (TCCE) as requiring the simultaneous transformation of curricula, pedagogies, and
Amal Ibourk, Deb L. Morrison
wiley +1 more source
Performance and usability evaluation of a VR virtual museum application
This study presents the applications of virtual reality (VR) technology in various fields, with a particular focus on education and museology. The use of the Unity engine for creating VR applications is discussed.
Kamil Gabrysiewicz, Krzysztof Dziedzic
doaj +1 more source
Museum Maya Indonesia: An immersive museum prototype for cultural education [PDF]
The development of this virtual museum was a collaborative project of lecturers and students as an effort to create learning media about Indonesia’s cultural identity and history.
Noviana Eka, Plank Uli, Wand Eku
doaj +1 more source
Making Exhibitions, Brokering Meaning: Designing new connections across communities of practice [PDF]
New media museum exhibits often see designers representing the research of expert content providers. Despite perceptions that such exhibits provide museum visitors with a greater depth and range of experience, differences in knowledge and practice ...
Barnes, Carolyn, Kocsis, Anita
core +1 more source
Museum education in virtual museums
Cet article porte sur une analyse de sites Web de musées en lien avec les courants pédagogiques de Marguerite Altet. Il en montre les dispositifs pédagogiques sous-jacents et met en avant l'implication pédagogique en matière d'éducation muséale en ligne.
openaire +1 more source

