Results 81 to 90 of about 5,447,838 (225)
We propose a set of paradigms (survey design, tip and cue, validation, consilience, interpolation and extrapolation, and data fusion) and prioritize a set of principles (metadata standards, use rights and licensing, scientific rigor, and utility) as the foundations of an actionable framework for nature technology data integration. We then analyze seven
Seamus Lombardo +19 more
wiley +1 more source
A Systematic Review of Participatory Science Approaches in K–12 Ecological Monitoring
ABSTRACT Participatory science has emerged as a vital educational approach for engaging K–12 learners in authentic scientific inquiry while generating data for ecological monitoring. This systematic review synthesizes 72 empirical studies published between 2006 and 2025 that involved K–12 students in ecological monitoring projects.
Ho Yeong Yu, Seongjae Lee, Jae Geun Kim
wiley +1 more source
Consensus‐Based Recommendations to Embrace Sustainable Luxury: A Delphi Study
ABSTRACT Integrating sustainability into luxury practices presents unique challenges. Using a two‐phase Delphi method, this study develops consensus‐based recommendations for sustainable luxury. Findings identify key priorities including traceability, fair labour, circular design, and sustainable materials as essential for aligning luxury with ethical ...
Alexia Del Greco +52 more
wiley +1 more source
Remembering a Virtual Museum Tour: Viewing Time, Memory Reactivation, and Memory Distortion. [PDF]
Daviddi S +4 more
europepmc +1 more source
Integration of Micro‐CT and XRF Mapping for Multimodal 3D Analysis of Polychrome Wooden Artifacts
ABSTRACT Over the past 5 years, computer applications have become crucial to archeological research. Since the 1990s, the focus has transitioned from data management tools to the development of virtual models. Recently, digital documentation of cultural heritage has gained considerable focus, with 3D modeling of objects.
Josiane E. Cavalcante +10 more
wiley +1 more source
Performance and usability evaluation of a VR virtual museum application
This study presents the applications of virtual reality (VR) technology in various fields, with a particular focus on education and museology. The use of the Unity engine for creating VR applications is discussed.
Kamil Gabrysiewicz, Krzysztof Dziedzic
doaj +1 more source
Benefits of a 3-month cycle of weekly virtual museum tours in community dwelling older adults: Results of a randomized controlled trial. [PDF]
Beauchet O +5 more
europepmc +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Our current understanding of the origins of Homo sapiens is limited, in part, by the fragmented fossil record from Late Pleistocene and early Holocene Africa. Here, we re‐examine the Kabua 1 cranium, an enigmatic and little‐studied Kenyan fossil discovered in the 1950s. We compare virtual reconstructions created previously by our team with a wide range
Abel Marinus Bosman +7 more
wiley +1 more source
Learning interest is a critical factor in determining the success of students' learning. Learning interest can be defined as students' attention and liking for a subject matter, characterized by a strong desire to learn and explore the material.
Vionita Vara Fitrianti +2 more
doaj +1 more source

