Results 111 to 120 of about 194,345 (290)
Do Single‐Sex STEM Programs Have Merit? If So, for Whom, on What Measures?
ABSTRACT Single‐sex STEM programs—defined here as voluntary, gender‐segregated extracurricular or supplemental activities (e.g., summer camps, workshops, robotics clubs, internships, or citizen science initiatives)—have experienced heightened popularity and scrutiny amid efforts to increase diversity in STEM fields.
Chen Chen +4 more
wiley +1 more source
This demo covers the concept of preserving our historical consciousness in the vast and never stopping world in which we currently live – using the technology of today to create an application, recreating key museums and granting access to everybody ...
Simeon Marlokov +2 more
doaj +1 more source
Museums & Society 2034: Trends and Potential Futures [PDF]
What challenges will society and museums face in the next quarter-century? How will the demographic profile of America change between now and 2034? How will energy and infrastructure costs affect the sustainability of museums? What will Web 3.0 -- or 5.0
James Chung, Susie Wilkening
core
Horizons and Challenges: An Overview of Strategies for Circular Economy Education in Schools
ABSTRACT Education is fundamental to preparing future professionals for the transition to a circular economy (CE), and it requires the development of competences from the earliest stages of schooling. Nevertheless, teachers continue to face challenges in integrating the circular economy into classroom practice. This article presents a literature review
Maiara Lais Marcon, Simone Sehnem
wiley +1 more source
Metaverse and Artificial Intelligence as Web 4.0: The Next Generation of the Internet
ABSTRACT This study utilizes systems thinking to explore and entwine an evolving metaverse scholarship to a relatively underexplored phenomenon of Web 4.0. We adopt a soft systems thinking framework to guide the interpretation of complex and evolving metaverse scholarship, using bibliometric mapping of 5587 publications sourced from Scopus.
Anton Klarin +3 more
wiley +1 more source
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Application of Cheongsam Display in the Museum Based on Virtual Reality Technology
The wide application of Virtual Reality technology has realized the virtualization of display in the museum and created a new form of interaction between visitors and exhibits.
Lu Wenli, Bian Xiangyang
doaj +1 more source
Objects, subjects, bits and bytes: learning from the digital collections of the National Museums [PDF]
This paper is concerned with online museum education, exploring the themes of user-centredness, digitization, authority and control. Taking as its starting point the shift of focus in museum policy from the collection to the user-learner, it suggests ...
Bayne, Sian, Ross, Jen, Williamson, Zoe
core +1 more source
Virtual Museums and Virtual Realities
The notion of virtual museum is discussed and related to various developments in user-interface, software, and communications technology. A prototype implementation, intended to explore the integration of interactive 3d graphics with video imagery is described.
Tsichritzis, Dionysios, Gibbs, Simon
openaire +1 more source
Flap Anatomies and Victorian Veils: Penetrating the Female Reproductive Interior
ABSTRACT This article examines the reappearance in the early nineteenth century of anatomical flapbooks in the context of obstetrical education in Britain, America and France. It asks why liftable paper flaps were reintroduced at this time after their disappearance from medical atlases in the eighteenth century.
Margaret Carlyle, Marcia D. Nichols
wiley +1 more source

