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Virtual Reality for Spatial Navigation

2022
Immersive virtual reality (VR) allows its users to experience physical space in a non-physical world. It has developed into a powerful research tool to investigate the neural basis of human spatial navigation as an embodied experience. The task of wayfinding can be carried out by using a wide range of strategies, leading to the recruitment of various ...
Jeung, S.   +4 more
openaire   +3 more sources

Reproducible sonification for virtual navigation

2014 IEEE VR Workshop: Sonic Interaction in Virtual Environments (SIVE), 2014
The use of sonification for navigation, localization and obstacle avoidance is considered to be one of the most important tasks in auditory display research for its potential application to navigation systems in vehicles and smartphones, assistive technology and other eyes-free applications.
Norberto Degara   +4 more
openaire   +1 more source

Navigation by query in virtual worlds

Proceedings of the sixth international conference on 3D Web technology, 2001
Web-based 3D virtual environments suffer from the classic problem of users getting ’lost-in-cyberspace’. Apart from getting lost, it is hard for an average user to discover all that a specific world has to offer without spending considerable time exploring that world. In order to remedy this situation we propose navigation by query.
Alex van Ballegooij, Anton Eliëns
openaire   +1 more source

Navigating mazes in a virtual environment

SPIE Proceedings, 2003
In this research we are concerned with computer interfaces with which subjects navigate through maze simulations which are essentially buildings, with corridors and intersections, such as frequently encountered in computer games and simulations. We wish to determine if virtual reality interfaces introduce a performance enhancement that might be ...
Roger A. Browse   +2 more
openaire   +1 more source

Hyper-navigation in virtual buildings

Proceedings of IEEE Virtual Reality Annual International Symposium, 2002
The virtual reality (VR) user interface style allows the user to manipulate virtual objects in a 3D environment. A software architecture which guides users in virtual worlds is introduced. The architecture is based on the concept of task-oriented agents which support users in acting within a virtual environment (VE).
Jürgen Emhardt   +2 more
openaire   +1 more source

A toolset for navigation in virtual environments

Proceedings of the 6th annual ACM symposium on User interface software and technology, 1993
Maintaining knowledge of current position and orienta- tion is frequently a problem for people in virtual environ- ments. In this paper we present a toolset of techniques based on principles of navigation derived from real world analogs. We include a discussion of human and avian navigation behaviors and show how knowledge about them were used to ...
Rudolph P. Darken, John L. Sibert
openaire   +1 more source

Virtual Bronchoscopic Navigation

Clinics in Chest Medicine, 2010
Virtual bronchoscopic navigation (VBN) is a method for the guidance of a bronchoscope to peripheral lesions using virtual bronchoscopy (VB) images of the bronchial path. Irrespective of the bronchoscopist's skill level, the bronchoscope can be readily guided to the target in a short time.
openaire   +2 more sources

Efficiency of Electromagnetic Navigation Bronchoscopy and Virtual Bronchoscopic Navigation

The Annals of Thoracic Surgery, 2020
Image-guided bronchoscopy techniques have emerged as a means of improving pulmonary nodule biopsy yield. However comparisons of the diagnostic efficacy of electromagnetic navigation bronchoscopy (ENB) and virtual bronchoscopic navigation (VBN) have not reached a consensus.
Kai, Qian   +3 more
openaire   +2 more sources

Navigation Maps for Virtual Travelers

2013 International Conference on Cyberworlds, 2013
Navigation is one of the most fundamental tasks in virtual environments, that requires timely collision detection and collision avoidance mechanisms. It was shown that when navigation is constrained to moving on a terrain, the problem of collision detection can be reduced from 3D to 2D case, by encoding all 3D objects that constitute travel obstacles ...
Andrei Sherstyuk, Kiyoshi Kiyokawa
openaire   +1 more source

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