Results 211 to 220 of about 55,151 (264)
Some of the next articles are maybe not open access.
Voprosy Filosofii, 2022
The term “virtual object” today refers to a whole class of the diverse entities – from virtual elementary particles to computer game characters. The article considers only one subclass of this class. Virtual objects are interpreted here as a kind of phenomenal objects – sensual images of objectively existing objects, psychologically experienced by the
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The term “virtual object” today refers to a whole class of the diverse entities – from virtual elementary particles to computer game characters. The article considers only one subclass of this class. Virtual objects are interpreted here as a kind of phenomenal objects – sensual images of objectively existing objects, psychologically experienced by the
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A fide?mediation framework for virtual objects
International Journal of Learning Technology, 2004This paper proposes a framework for thinking about the presentation of virtual objects. This framework provides a continuum for considering the effects of design strategies on media used in teaching Classical Art. With the premise that learning is supported through the judicious presentation of appropriate materials, we explore what type of ...
Janet Rountree +2 more
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Modeling virtual object behavior within virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology, 2002Development of virtual reality systems requires iterations of specification, implementation and evaluation. Since correct evaluations of immersive VR systems require the tedious process of wearing many devices, there exist both temporal and spatial gaps between the implementation and evaluation stage, and this usually causes delay and inefficiency in ...
Gun A. Lee +2 more
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Updating Virtual Complex Objects
1998In this paper, we identify a class of complex virtual objects which are updatable. Furthermore, we present a method of implementing views focusing on how materialisation technique can be used to provide a solution for maintaining identity for virtual complex objects in order to be unambiguously updated.
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PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments
IEEE Transactions on Visualization and Computer Graphics, 2021Junghyun Han, Wolfgang Stuerzlinger
exaly
The Effect of Semi-Transparent and Interpenetrable Hands on Object Manipulation in Virtual Reality
IEEE Access, 2021Xubo Yang, Michiel Van Veldhuizen
exaly
2018
So far when we’ve added virtual objects to an augmented reality view, those virtual objects simply float in mid-air. While this might be suitable in some cases, in other cases you might want the virtual objects to behave more like real objects that can fall, bounce, and collide with one another.
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So far when we’ve added virtual objects to an augmented reality view, those virtual objects simply float in mid-air. While this might be suitable in some cases, in other cases you might want the virtual objects to behave more like real objects that can fall, bounce, and collide with one another.
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Manifesting a virtual object in a virtual environment
2023PLOTKIN ROBERT, GOLD STEVEN K
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