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An artificial environment created with computer hardwareand software and presented to the user in such a way that itappears and feels like a real environment. To "enter" avirtual reality, a user does special gloves, earphones, andgoggles, all of which receive their input from the computersystem.
Giri, N. H. (Naveen), Pandey, A. (Ankit)
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ABSTRACT It has been observed that every photon is, in a sense, virtual being emitted and then sooner or later absorbed. As the motif of a quantum radiation state, the photon shares these characteristics of any virtual state: that it is not directly observable; and that it can signify only one of a number of indeterminable intermediates, between ...
Andrews, D. L.
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The reality of virtual reality
Virtual reality (VR) has become a popular tool for investigating human behavior and brain functions. Nevertheless, it is unclear whether VR constitutes an actual form of reality or is more like an advanced simulation. Determining the nature of VR has been mostly achieved by self-reported presence measurements, defined as the feeling of being submerged ...
Schöne, Benjamin+5 more
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This research assessed how the performance and team skills of three-person teams working with an Intelligent Team Tutoring System (ITTS) on a virtual military surveillance task were affected by feedback privacy, participant role, task experience, prior ...
Kaitlyn M. Ouverson+7 more
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Combining 2D and 3D Visualization with Visual Analytics in the Environmental Domain
The application potential of Visual Analytics (VA), with its supporting interactive 2D and 3D visualization techniques, in the environmental domain is unparalleled.
Milena Vuckovic+3 more
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The Collaborative Virtual Environments (CVEs) created by Mixed Reality (MR) technologies have been classified as symmetric and asymmetric CVEs. The latter aim to provide different authorities for different collaborator roles utilizing heterogeneous ...
Xingyu Pan+3 more
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An Optimized Convolutional Neural Network for the 3D Point-Cloud Compression
Due to the tremendous volume taken by the 3D point-cloud models, knowing how to achieve the balance between a high compression ratio, a low distortion rate, and computing cost in point-cloud compression is a significant issue in the field of virtual ...
Guoliang Luo+6 more
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Geometry Sampling-Based Adaption to DCGAN for 3D Face Generation
Despite progress in the past decades, 3D shape acquisition techniques are still a threshold for various 3D face-based applications and have therefore attracted extensive research.
Guoliang Luo+8 more
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Virtual Reality and Virtual Reality System Components [PDF]
This paper is a synoptic review of virtual reality, its features, types, and virtual reality systems, as well as the elements of the VR system hardware and software, which are essential components of virtual reality systems.
Oluleke Bamodu, Xu Ming Ye
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Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
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