Results 131 to 140 of about 2,878,917 (375)
Would Gaze-Contingent Rendering Improve Depth Perception in Virtual and Augmented Reality?
Near distances are overestimated in virtual reality, and far distances are underestimated, but an explanation for these distortions remains elusive. One potential concern is that whilst the eye rotates to look at the virtual scene, the virtual cameras ...
Linton, Paul
core +1 more source
Spin Engineering of Dual‐Atom Site Catalysts for Efficient Electrochemical Energy Conversion
This review highlights recent progress in spin engineering of dual‐atom site catalysts (DASCs), emphasizing how spin‐related properties enhance electrocatalytic activity, selectivity, and stability. It summarizes cutting‐edge developments in dual‐atom catalysis, discusses the underlying spin‐catalysis mechanisms and structure–performance relationships,
Dongping Xue+5 more
wiley +1 more source
Decoupled simulation in virtual reality with the MR toolkit [PDF]
Chris Shaw+3 more
openalex +1 more source
Bioinspired Adaptive Sensors: A Review on Current Developments in Theory and Application
This review comprehensively summarizes the recent progress in the design and fabrication of sensory‐adaptation‐inspired devices and highlights their valuable applications in electronic skin, wearable electronics, and machine vision. The existing challenges and future directions are addressed in aspects such as device performance optimization ...
Guodong Gong+12 more
wiley +1 more source
Three-Dimensional Echocardiographic Reconstruction: From “Ice-Pick” View to Virtual Reality [PDF]
Michael Silberbach, David J. Sahn
openalex +1 more source
AI‐Driven Defect Engineering for Advanced Thermoelectric Materials
This review presents how AI accelerates the design of defect‐tuned thermoelectric materials. By integrating machine learning with high‐throughput data and physics‐informed representations, it enables efficient prediction of thermoelectric performance from complex defect landscapes.
Chu‐Liang Fu+9 more
wiley +1 more source
Distributed technologies and ubiquitous computing now support users who may be detached or decoupled from traditional interactions. In order to investigate the potential usability of speech and manual input devices, an evaluation of speech input across ...
Alex Stedmon+2 more
doaj +1 more source
Virtual Reality and Sound Localization [PDF]
Psychoacoustics is the scientific study of sound perception. Within this field, Virtual Reality is a technique that uses two synthesis speakers to simulate a sine tone coming from anywhere in open space.
Cook, Ryan A.
core +1 more source
Virtual Reality Games for Motor Rehabilitation [PDF]
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a ...
Charles, D.+3 more
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