Results 11 to 20 of about 2,058,920 (369)

A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload

open access: yesVirtual Reality, 2022
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload.
Alexis D. Souchet   +3 more
semanticscholar   +1 more source

Multiple sclerosis clinical decision support system based on projection to reference datasets

open access: yesAnnals of Clinical and Translational Neurology, Volume 9, Issue 12, Page 1863-1873, December 2022., 2022
Abstract Objective Multiple sclerosis (MS) is a multifactorial disease with increasingly complicated management. Our objective is to use on‐demand computational power to address the challenges of dynamically managing MS. Methods A phase 3 clinical trial data (NCT00906399) were used to contextualize the medication efficacy of peg‐interferon beta‐1a vs ...
Chadia Ed‐driouch   +13 more
wiley   +1 more source

Foveated rendering: A state-of-the-art survey

open access: yesComputational Visual Media, 2023
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex physical ...
Lili Wang, Xuehuai Shi, Yi Liu
doaj   +1 more source

A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality

open access: yesFrontiers in Virtual Reality, 2022
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the ...
M. Slater   +5 more
semanticscholar   +1 more source

Virtual Reality and Virtual Reality System Components [PDF]

open access: yesProceedings of the 2nd International Conference On Systems Engineering and Modeling, 2013
This paper is a synoptic review of virtual reality, its features, types, and virtual reality systems, as well as the elements of the VR system hardware and software, which are essential components of virtual reality systems.
Oluleke Bamodu, Xu Ming Ye
openaire   +2 more sources

Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work

open access: yesInteractive Learning Environments, 2022
2021 may well turn out to be the inflection point when the use of virtual reality became widely recognised as the gateway to the metaverse. The rebranding of the world’s largest online social network from Facebook to Meta is indicative of a shift that is
Pericles 'Asher' Rospigliosi
semanticscholar   +1 more source

Performance analysis of control allocation using data‐driven integral quadratic constraints

open access: yesAdvanced Control for Applications, Volume 4, Issue 4, December 2022., 2022
Abstract A new method is presented for evaluating the performance of a nonlinear control allocation system within a linear control loop. To that end, a worst‐case gain analysis problem is formulated that can be readily solved by means of well‐established methods from robustness analysis using integral quadratic constraints (IQCs).
Manuel Pusch   +2 more
wiley   +1 more source

A Cross-Domain Weakly Supervised Diabetic Retinopathy Lesion Identification Method Based on Multiple Instance Learning and Domain Adaptation

open access: yesBioengineering, 2023
Accurate identification of lesions and their use across different medical institutions are the foundation and key to the clinical application of automatic diabetic retinopathy (DR) detection.
Renyu Li   +3 more
doaj   +1 more source

SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality [PDF]

open access: yes, 2021
When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual reality, involves two, not one, planes of information: the physical and the virtual. We propose SelectVisAR, a selective
arxiv   +1 more source

XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis

open access: yesJournal of Clinical Medicine, 2022
In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of
T. Morimoto   +8 more
semanticscholar   +1 more source

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