Results 11 to 20 of about 2,740,914 (280)
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger+6 more
semanticscholar +1 more source
This research assessed how the performance and team skills of three-person teams working with an Intelligent Team Tutoring System (ITTS) on a virtual military surveillance task were affected by feedback privacy, participant role, task experience, prior ...
Kaitlyn M. Ouverson+7 more
doaj +1 more source
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar +1 more source
Combining 2D and 3D Visualization with Visual Analytics in the Environmental Domain
The application potential of Visual Analytics (VA), with its supporting interactive 2D and 3D visualization techniques, in the environmental domain is unparalleled.
Milena Vuckovic+3 more
doaj +1 more source
The Collaborative Virtual Environments (CVEs) created by Mixed Reality (MR) technologies have been classified as symmetric and asymmetric CVEs. The latter aim to provide different authorities for different collaborator roles utilizing heterogeneous ...
Xingyu Pan+3 more
doaj +1 more source
An Optimized Convolutional Neural Network for the 3D Point-Cloud Compression
Due to the tremendous volume taken by the 3D point-cloud models, knowing how to achieve the balance between a high compression ratio, a low distortion rate, and computing cost in point-cloud compression is a significant issue in the field of virtual ...
Guoliang Luo+6 more
doaj +1 more source
Virtual reality and collaborative learning: a systematic literature review
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope.
Nesse van der Meer+3 more
semanticscholar +1 more source
Geometry Sampling-Based Adaption to DCGAN for 3D Face Generation
Despite progress in the past decades, 3D shape acquisition techniques are still a threshold for various 3D face-based applications and have therefore attracted extensive research.
Guoliang Luo+8 more
doaj +1 more source
Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and ...
Kun Yin+8 more
semanticscholar +1 more source
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload.
Alexis D. Souchet+3 more
semanticscholar +1 more source