Results 11 to 20 of about 2,878,917 (375)
Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality [PDF]
Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way, evaluate it ...
Nina Döllinger+6 more
semanticscholar +1 more source
Augmented Reality (AR) and Virtual Reality (VR) are poised to revolutionize education by offering immersive and interactive learning experiences. This research comprehensively evaluates the educational applications of AR and VR, specifically emphasizing ...
Mohammed A. M. Algerafi+3 more
semanticscholar +1 more source
Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with various headsets with integrated eye trackers already commercially available.
I. Adhanom, P. MacNeilage, Eelke Folmer
semanticscholar +1 more source
Virtual reality and collaborative learning: a systematic literature review
Background: While research on Virtual Reality’s potential for education continues to advance, research on its support for Collaborative Learning is small in scope.
Nesse van der Meer+3 more
semanticscholar +1 more source
Systematic literature review and bibliometric analysis on virtual reality and education
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education.
Mario A. Rojas-Sánchez+2 more
semanticscholar +1 more source
Liquid crystal displays (LCDs) and photonic devices play a pivotal role to augmented reality (AR) and virtual reality (VR). The recently emerging high-dynamic-range (HDR) mini-LED backlit LCDs significantly boost the image quality and brightness and ...
Kun Yin+8 more
semanticscholar +1 more source
This narrative review synthesizes and introduces 386 previous works about virtual reality-induced symptoms and effects by focusing on cybersickness, visual fatigue, muscle fatigue, acute stress, and mental overload.
Alexis D. Souchet+3 more
semanticscholar +1 more source
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to as Place Illusion (PI, the ...
M. Slater+5 more
semanticscholar +1 more source
2021 may well turn out to be the inflection point when the use of virtual reality became widely recognised as the gateway to the metaverse. The rebranding of the world’s largest online social network from Facebook to Meta is indicative of a shift that is
Pericles 'Asher' Rospigliosi
semanticscholar +1 more source
Accurate identification of lesions and their use across different medical institutions are the foundation and key to the clinical application of automatic diabetic retinopathy (DR) detection.
Renyu Li+3 more
doaj +1 more source