Results 221 to 230 of about 162,975 (265)
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Methods of Information in Medicine, 1993
AbstractVirtual reality (VR), as part of computer science, allows computer-based models of the real world to be generated, and provides humans with a means to interact with these models through new human-computer interfaces and, thus, to nearly realistically experience these models.
K F, Kaltenborn, O, Rienhoff
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AbstractVirtual reality (VR), as part of computer science, allows computer-based models of the real world to be generated, and provides humans with a means to interact with these models through new human-computer interfaces and, thus, to nearly realistically experience these models.
K F, Kaltenborn, O, Rienhoff
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Virtual physics for virtual reality
Proceedings Theory and Practice of Computer Graphics, 2004., 2004We consider the problem of giving virtual reality objects physical behaviour. We wish to do this in a way, which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another.
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Facilities, 1993
Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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Investigates, following the NEOCON exhibition, “Virtual Reality” and its applications for facilities managers and users of office equipment. Discusses also “downsizing” by firms, which has led, in the USA, to a surplus of used office furniture. IBM in the UK has experimented with desk and chair sharing to avoid this kind of problem and IBM (USA) seems ...
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Business & Information Systems Engineering, 2020
Wohlgenannt, Isabell +2 more
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Wohlgenannt, Isabell +2 more
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The reality of virtual reality
Assembly Automation, 1999The application of virtual reality (VR) in industry was the subject of a seminar at Cadcentre in Cambridge. The event, organised for UK VR Forum, the UK DTI’s VR awareness programme, prompted discussion on what is VR, highlighting the differences between immersive and non‐immersive techniques and where these are being applied. Three VR application case
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The reality of virtual reality
Proceedings Seventh International Conference on Virtual Systems and Multimedia, 2002This paper proposes to clarify the popular term "virtual reality" through a historical and systematic analysis of the terms involved. Its main philosophical claims are that virtuality is itself a bonafide mode of reality, and that "virtual reality" must be understood as "things, agents and events that exist in cyberspace".
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The reality of virtual reality
World Class Design to Manufacture, 1995Virtual reality (VR) has recently become established as a suite of technologies capable of serving many companies′ future needs in design practice, training and organizational communication. Two years after the launch of a major British collaborative project involving 17 blue‐chip companies, VR is set to become adopted by many as their “information ...
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The Reality of Virtual Reality
SSRN Electronic Journal, 2008Virtual Reality is an interactive network of information designed to connect data on a digitally created world. This digital world serves as an operating system to facilitate exchanges of information, and functions as a visual platform for applications and devices based on the infinite combination of data elements collected and shared by this virtual ...
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Proceedings of IEEE Virtual Reality Annual International Symposium, 2002
Distributed interactive simulation provides an environment for realistic participation in virtual worlds. Humans interact with the virtual world through interface devices such as switches and knobs, keyboards and mice, touch screens and data gloves. The time has come for the seamless integration of these physical, real-world human interface devices ...
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Distributed interactive simulation provides an environment for realistic participation in virtual worlds. Humans interact with the virtual world through interface devices such as switches and knobs, keyboards and mice, touch screens and data gloves. The time has come for the seamless integration of these physical, real-world human interface devices ...
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Virtual Reality—Virtual Brain: Questioning Reality
Leonardo, 2018The author’s multimedia art is inspired by memory and cognitive processes. This paper discusses certain human brain functions, including a reflection on the evolution from individual human memory to collective computer memory and the role of the artist in this vital change.
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