Results 31 to 40 of about 2,878,917 (375)
Soft Exoskeleton Mimics Human Cough for Assisting the Expectoration Capability of SCI Patients
This paper describes the design of a bionic soft exoskeleton and demonstrates its feasibility for assisting the expectoration function rehabilitation of patients with spinal cord injury (SCI).
Yan Zhang+8 more
doaj +1 more source
Using virtual reality for dynamic learning: an extended technology acceptance model
Virtual reality (VR) is being researched and incorporated into curricula and training programs to expand educational opportunities and enhance learning across many fields.
Stephanie G. Fussell, Dothang Truong
semanticscholar +1 more source
Driver cellphone usage detection using wavelet scattering and convolutional neural networks [PDF]
This paper provides an automated system based on machine learning and computer vision to detect cellphone usage during driving. We used Wavelet Scattering Networks, which is a simple and efficient type of architecture.
Ali Besharati+2 more
doaj +1 more source
Cyber sickness in low-immersive, semi-immersive, and fully immersive virtual reality
It is known that virtual reality (VR) experience may cause cyber sickness. One aspect of VR is an immersion or otherwise sense of presence, the sense of feeling oneself in a virtual world.
S. Martirosov, M. Bureš, T. Zítka
semanticscholar +1 more source
Large populations worldwide have been deprived from nature experiences due to mass quarantines and lockdowns during the COVID-19 pandemic, and face a looming mental health crisis.
S. Chan+5 more
semanticscholar +1 more source
Building detection from panchromatic (PAN) and multispectral (MS) images is an essential task for many practical applications. In this article, a dual-stream asymmetric fusion network is proposed, named DAFNet.
Ziyue Huang+6 more
doaj +1 more source
Tweek: Merging 2D and 3D Interaction in Immersive Environments [PDF]
Developers of virtual environments (VEs) face an oftendifficult problem: users must have some way to interact with the virtual world. The application designers must determine how to map available inputs (button presses, hand gestures, etc.) to actions ...
Patrick L Hartling+2 more
doaj
A Cascade Ensemble Learning Model for Human Activity Recognition with Smartphones
Human activity recognition (HAR) has gained lots of attention in recent years due to its high demand in different domains. In this paper, a novel HAR system based on a cascade ensemble learning (CELearning) model is proposed.
Shoujiang Xu+3 more
doaj +1 more source
Outcomes of a virtual-reality simulator-training programme on basic surgical skills in robot-assisted laparoscopic surgery [PDF]
Background The utility of the virtual-reality robotic simulator in training programmes has not been clearly evaluated. Our aim was to evaluate the impact of a virtual-reality robotic simulator-training programme on basic surgical skills.
Abboudi+23 more
core +1 more source
Hand Tracking for Immersive Virtual Reality: Opportunities and Challenges [PDF]
Hand tracking has become an integral feature of recent generations of immersive virtual reality head-mounted displays. With the widespread adoption of this feature, hardware engineers and software developers are faced with an exciting array of ...
G. Buckingham
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