Results 31 to 40 of about 1,013,798 (345)

Exploring Oculus Rift: A Historical Analysis of the ‘Virtual Reality’ Paradigm [PDF]

open access: yes, 2017
This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future.
Gammage, Chastin
core   +1 more source

Teaching Python with team‐based learning: using cloud‐based notebooks for interactive coding education

open access: yesFEBS Open Bio, EarlyView.
This study presents a novel approach to teaching Python and bioinformatics using team‐based learning and cloud‐hosted notebooks. By integrating interactive coding into biomedical education, the method improves accessibility, student engagement, and confidence—especially for those without a computing background.
Nuno S. Osório, Leonardo D. Garma
wiley   +1 more source

A Video-Based Cognitive Emotion Recognition Method Using an Active Learning Algorithm Based on Complexity and Uncertainty

open access: yesApplied Sciences
The cognitive emotions of individuals during tasks largely determine the success or failure of tasks in various fields such as the military, medical, industrial fields, etc.
Hongduo Wu   +6 more
doaj   +1 more source

Multiple-Echo Suppression Modeling and Experimental Verification for Acoustic Transmission along Periodic Drillstring Using Dual Receivers

open access: yesShock and Vibration, 2014
In the oil industry, the accompanied reverberation is a major constraint in the transmission rate and distance because the drillstring is a heterogeneous assembly.
Li Cheng   +3 more
doaj   +1 more source

Virtual Reality Therapy [PDF]

open access: yesDevelopmental Medicine & Child Neurology, 2005
Virtual Reality (VR) Therapy is one of the emerging and most effective applications of VR technology, where patients are exposed to stimuli in fully controllable environments.
openaire   +3 more sources

Virtual Reality Rhythm Game [PDF]

open access: yes, 2017
Virtual reality headsets such as the HTC Vive and Oculus Rift bring robust virtual reality technology in the hands of consumers. However, virtual reality technology is still a very new and unexplored domain with a dearth of compelling software that takes
Lai, Jordan, Yi, Joshua
core   +1 more source

Instructional Design and Facilitation for Multigenerational Online Learning in Higher Education—Baby Boomers, Generation X, Millennials, and Generation Z

open access: yesNew Directions for Adult and Continuing Education, EarlyView.
ABSTRACT Nontraditional students represent a substantial number and significant percentage of students in higher education. While these adult learners have similarities, they also span 50+ years with generational differences. At the same time, online learning is on the rise, offering opportunities and challenges for nontraditional students and those ...
Brittany Hyden, Catherine A. Cherrstrom
wiley   +1 more source

Active electronic skin: an interface towards ambient haptic feedback on physical surfaces

open access: yesnpj Flexible Electronics
In the era of ubiquitous computing with flourished visual displays in our surroundings, the application of haptic feedback technology still remains in its infancy.
Yuan Guo   +6 more
doaj   +1 more source

Virtual reality [PDF]

open access: yesIEEE Potentials, 1998
Virtual reality is still in its infancy. However, many contemporary applications already have proven virtual reality to be indispensable to everyday life. For instance, the technology of virtual product design and manufacturing makes the new products better and cheaper.
Chan, KW, Gibson, I, Zheng, JM
openaire   +3 more sources

Virtual reality: Theoretical basis, practical applications [PDF]

open access: yes, 1993
Virtual reality (VR) is a powerful multimedia visualization technique offering a range of mechanisms by which many new experiences can be made available.
Barker, Philip
core   +3 more sources

Home - About - Disclaimer - Privacy