Results 41 to 50 of about 2,058,920 (369)

The concept of strong and weak virtual reality [PDF]

open access: yesMinds and Machines, 16 (2), 201-219 (2006), 2003
We approach the virtual reality phenomenon by studying its relationship to set theory, and we investigate the case where this is done using the wellfoundedness property of sets. Our hypothesis is that non-wellfounded sets (hypersets) give rise to a different quality of virtual reality than do familiar wellfounded sets.
arxiv   +1 more source

Super Twisting Disturbance Observer-Based Fixed-Time Sliding Mode Backstepping Control for Air-Breathing Hypersonic Vehicle

open access: yesIEEE Access, 2020
This paper investigates the velocity and altitude tracking control problem for air-breathing hypersonic vehicle (AHV) under external disturbances and uncertainties.
Yunjie Wu   +5 more
doaj   +1 more source

Virtualization of Classical Reality: Limits and Possibilities in Physical Simulation [PDF]

open access: yesarXiv, 2023
This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive a different reality through appropriate equipment, and whether it is possible to simulate a reality without the ...
arxiv  

Technology acceptance of four digital learning technologies (classroom response system, classroom chat, e-lectures, and mobile virtual reality) after three months’ usage

open access: yesInternational Journal of Educational Technology in Higher Education, 2021
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons.
David A. Sprenger, A. Schwaninger
semanticscholar   +1 more source

Olografia e sistemi di comunicazione avanzati per i sotterranei del Castello di Otranto

open access: yesArcheomatica, 2017
The latest frontiers of holography and the use of beacon communication systems provide new models of exploitation and enjoyment of cultural heritage goods.
Fernando Cesaria   +4 more
doaj   +5 more sources

Thermal perception method of virtual chemistry experiments

open access: yesVirtual Reality & Intelligent Hardware, 2020
Background: With the aim of addressing the difficulty in identifying temperatures in virtual chemistry experiments, we propose a temperature-sensing simulation method of virtual chemistry experiments.
Hengwei Xu   +7 more
doaj  

Extended Reality and Internet of Things for Hyper-Connected Metaverse Environments [PDF]

open access: yes, 2023
The Metaverse encompasses technologies related to the internet, virtual and augmented reality, and other domains toward smart interfaces that are hyper-connected, immersive, and engaging. However, Metaverse applications face inherent disconnects between virtual and physical components and interfaces.
arxiv   +1 more source

Immersion Metrics for Virtual Reality [PDF]

open access: yesarXiv, 2022
Technological advances in recent years have promoted the development of virtual reality systems that have a wide variety of hardware and software characteristics, providing varying degrees of immersion. Immersion is an objective property of the virtual reality system that depends on both its hardware and software characteristics.
arxiv  

Towards Everyday Virtual Reality through Eye Tracking [PDF]

open access: yes, 2022
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however, are still not used as frequently as other mobile devices such as smart phones and watches.
arxiv   +1 more source

Virtual reality and gamification in education: a systematic review

open access: yesEducational technology research and development
This study aims to analyze the use of virtual reality and gamification in education by examining the existing literature. In addition to virtual reality, this study focuses on gamified virtual reality learning environments which refer to virtual reality ...
Georgios Lampropoulos, Kinshuk
semanticscholar   +1 more source

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