Results 81 to 90 of about 1,054,454 (210)

Visualising mixed reality simulation for multiple users [PDF]

open access: yes, 2017
Cowling, MA ORCiD: 0000-0003-1444-1563Blended reality seeks to encourage co-presence in the classroom, blending student experience across virtual and physical worlds.
Birt, James R., Cowling, Michael A.
core   +1 more source

Expanding Interaction Potentials within Virtual Environments: Investigating the Usability of Speech and Manual Input Modes for Decoupled Interaction

open access: yesAdvances in Human-Computer Interaction, 2011
Distributed technologies and ubiquitous computing now support users who may be detached or decoupled from traditional interactions. In order to investigate the potential usability of speech and manual input devices, an evaluation of speech input across ...
Alex Stedmon   +2 more
doaj   +1 more source

Spatial Transfiguration: Anamorphic Mixed-Reality in the Virtual Reality Panorama [PDF]

open access: yes, 2007
Spatial illusion and immersion was achieved in Renaissance painting through the manipulation of linear perspective’s pictorial conventions and painterly technique.
Brisbin, Christopher
core   +1 more source

Topological Building Extraction With Bidirectional Prediction From Remote Sensing Images

open access: yesIEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing
Topological building extraction in remote sensing images is vital for city planning, disaster assessment, and other real-world applications. To meet the requirements of real-world applications, existing building extraction approaches predict topological ...
Mingming Zhang   +5 more
doaj   +1 more source

Effects of virtual reality training on decreasing the rates of needlestick or sharp injury in new-coming medical and nursing interns in Taiwan

open access: diamond, 2020
Szu‐Hsien Wu   +6 more
openalex   +1 more source

Virtual Reality Games for Motor Rehabilitation [PDF]

open access: yes, 2006
This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a ...
Charles, D.   +3 more
core  

Consistency Preserved Nonuniform Scattering Removal for Wide-Swath Remote Sensing Images

open access: yesIEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing
Removal of haze and thin clouds in remote sensing images has been extensively studied, leading to the development of effective methods. However, when applied to wide-swath images, conventional dehazing approaches often generate patch-level ...
Yurui Liu   +4 more
doaj   +1 more source

Using Janus VR with Oculus Rift to enhance Second Language Learning: Analyze the Correlation Between the Sense of Immersion and Learning Second Languages [PDF]

open access: yes, 2016
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language learnings. By using Skype and this VR website in Janus VR, it is possible to create a business to teach second languages, by which students do not need to ...
Nakada, Yoshinobu
core   +1 more source

Cosine Prompt-Based Class Incremental Semantic Segmentation for Point Clouds

open access: yesAlgorithms
Although current 3D semantic segmentation methods have achieved significant success, they suffer from catastrophic forgetting when confronted with dynamic, open environments.
Lei Guo   +5 more
doaj   +1 more source

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