Results 281 to 290 of about 8,191,958 (327)
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A virtual reconstruction of the Cone sisters' apartments
ACM SIGGRAPH 2002 conference abstracts and applications, 2002This sketch presents how the real-time 3D interactive simulation, "The Virtual Tour of the Cone Sisters' Apartments", from the SIGGRAPH 02 Art Gallery exhibition was designed, authored and produced by the Imaging Research Center (IRC) at UMBC for two installations at the Baltimore Museum of Art (BMA).
Alan Price, Dan Bailey
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Virtual reconstruction of the Kebara 2 Neanderthal pelvis.
Journal of Human Evolution, 2020The paucity of well-preserved pelvises in the hominin fossil record has hindered robust analyses of shifts in critical biological processes throughout human evolution.
Mayowa T Adegboyega +3 more
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Virtual Reconstruction of an Etruscan Tomb [PDF]
This paper describes the main phases of an ongoing project regarding the 3D virtual reconstruction of an Etruscan hypogeum together with the funerary equipment it contained. The tomb is dating back to late Hellenistic period and was discovered in 1880 in Sigliano, between lake Trasimeno and lake of Chiusi in Central Italy.
Batino S +6 more
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Virtual Archaeology: A Proposed Reconstruction
2012The paper deals with the reconstructive study of the late-ancient farm in San Biagio a Metaponto conducted as part of the research activities of the Institute of Classical Archeology of the University of ...
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Virtual reconstruction of bilateral midfacial defects by using statistical shape modeling.
Journal of cranio-maxillo-facial surgery : official publication of the European Association for Cranio-Maxillo-Facial Surgery, 2019PURPOSE Mirroring and manual adaptation as the main virtual reconstruction method of midfacial defects is time demanding and ignores asymmetrical skull shapes. By using a statistical shape model (SSM), the reconstruction can be automatized and specified.
M. Fuessinger +8 more
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Virtual Reconstruction as a Scientific Tool:
2018The focus of this paper is to highlight what are the major theoretical issues of virtual reconstruction in archeology (black-box effect, palimpsest-effect, role of accuracy) and explain how the Extended Matrix approach was designed to respond to these specific needs.
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3D reconstruction of environments for virtual collaboration
Proceedings Fourth IEEE Workshop on Applications of Computer Vision. WACV'98 (Cat. No.98EX201), 2002In this paper we address an application of computer vision which can in the future change completely our way of communicating over the network. We present our version of a testbed for telecollaboration. It is based on a highly accurate and precise stereo algorithm.
Ruzena Bajcsy +4 more
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3D reconstruction of the diaphragm for virtual traumatology
Surgical and Radiologic Anatomy, 2006This study lies within the scope of passive road safety, and more particularly injury mechanisms of the abdominal area. The finite element modeling, which makes it possible to simulate a road accident and to observe the possible bone fractures or internal tissue injuries, allows large projections in the comprehension of injury mechanisms.
Michel, Behr +6 more
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Virtual reconstruction of cultural heritage artifacts
2016 International Workshop on Computational Intelligence for Multimedia Understanding (IWCIM), 2016Museums and other cultural heritage custodians are interested in digitizing their collections, not only for the sake of preserving cultural heritage, but also to make the information content accessible and affordable to researchers and the general public.
Michal Haindl, Matej Sedlácek
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Reconstructing Past Landscapes for Virtual Museums
2013For the present work, we have considered two types of users: common users (mainly not expert on the content) and expert users (belonging to the scientific community).We have assumed that the main aim for common users is to understand the past, to live an experience and to build "affinity, empathy" that can help in finding joy and motivation to increase
Ivana Cerato, Sofia Pescarin
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