Results 281 to 290 of about 59,298 (310)
Some of the next articles are maybe not open access.

Reconstruction and generation of virtual heritage sites

Digital Applications in Archaeology and Cultural Heritage, 2014
Traditionally procedural modelling techniques are commonly used to generate new structures and are presently established in several areas such as video games and computer animated movies. However they may also be used in heritage applications to efficiently produce models of non-existing worlds for which there is some kind of knowledge (e.g.
Nuno Rodrigues   +3 more
openaire   +2 more sources

Reconstruction for 3D immersive virtual environments

2012 13th International Workshop on Image Analysis for Multimedia Interactive Services, 2012
The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments.
Dimitrios S. Alexiadis   +6 more
openaire   +1 more source

Technical note: Virtual reconstruction of a fragmentary clavicle

American Journal of Physical Anthropology, 2009
AbstractWe report a procedure for the virtual reconstruction of incomplete human bones applicable to skeletal remains from archaeological excavations or to reconstructive and prosthetic surgery. To test the procedure, we reconstructed a fragmented left clavicle on the basis of the contralateral clavicle.
BENAZZI, STEFANO   +2 more
openaire   +2 more sources

Preservation of Virtual Reconstructions

2013
3D visualisations of complex cultural heritage objects, such as archaeological objects and sites, historical landscapes, buildings and other man-made structures of the past, are more and more common in current day cultural heritage research and communication. Nearly always, they represent large amounts of financial and intellectual investments and rely
openaire   +1 more source

Virtual Reconstructions in Archaeology

2008
This chapter analyzes the computational methods used for recreating virtual worlds from the past. Terms, like photogrammetry, rendering and digital elevation models, are introduced and explained. The collaboration between archaeologists and computer graphics designers has to offer a lot to the wide spreading of cultural heritage by using innovative and
openaire   +1 more source

Virtual Reconstruction of the Pyramid

2011
There are already sufficient theories on the Cheops pyramid construction by distinguished authors for us to add yet another which was not supported by archaeological, historical or scientific elements. In this chapter, we review some theories on the Cheops pyramid construction by restricting ourselves to those that have a connection with our density ...
openaire   +1 more source

Dynamic Scene Reconstruction for 3D Virtual Guidance

2006
In this paper a system is presented able to reproduce the actions of multiple moving objects into a 3D model. A multi-camera system is used for automatically detect, track and classify the objects. Data fusion from multiple sensors allows to get a more precise estimation of the position of detected moving objects and to solve occlusions problem.
A. CALBI   +2 more
openaire   +2 more sources

Virtual Learning and Object Reconstruction

Computer, 2016
H. Chad Lane, David A. Forsyth
openaire   +1 more source

Virtual planning and 3D‐printed guides for mandibular reconstruction: Factors impacting accuracy

Laryngoscope Investigative Otolaryngology, 2022
, Rosh K Sethi, Ravindra Uppaluri
exaly  

Home - About - Disclaimer - Privacy