Results 291 to 300 of about 8,191,958 (327)
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Virtual reconstruction of broken and unbroken pottery
Fourth International Conference on 3-D Digital Imaging and Modeling, 2003. 3DIM 2003. Proceedings., 2004Motivated by the requirements of the present archaeology, we are developing an automated system for archaeological classification and reconstruction of ceramics. Due to the nature of ceramics, most of the excavated vessels are in the form of fragments called sherds.
Martin Kampel, Robert Sablatnig
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Virtual reconstruction of an egyptian beaker
2005The Visual Computing Laboratory of ISTI-CNR, Pisa, frequently collaborates with museums and conservators-restorers in the development of new instruments that can be used in cultural heritage preservation, restoration and display. We present a small but interesting case study in which a broken artifact is virtually reconstructed and can be displayed ...
CALLIERI M, SILVANO, FLORA
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Virtual reconstruction using an autonomous robot
2012 International Conference on Indoor Positioning and Indoor Navigation (IPIN), 2012Advances in sensing technology and algorithm design make it possible for a robot equipped with a laser range-finder to generate a map and localise itself within the map as the robot explores its environment.We describe a system for mapping and virtual reconstruction developed as part of a robot for urban search and rescue.
Matthew McGill +6 more
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TryOffDiff: Virtual-Try-Off via High-Fidelity Garment Reconstruction using Diffusion Models
arXiv.orgThis paper introduces Virtual Try-Off (VTOFF), a novel task generating standardized garment images from single photos of clothed individuals. Unlike Virtual Try-On (VTON), which digitally dresses models, VTOFF extracts canonical garment images, demanding
Riza Velioglu +3 more
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Reconstruction and generation of virtual heritage sites
Digital Applications in Archaeology and Cultural Heritage, 2014Traditionally procedural modelling techniques are commonly used to generate new structures and are presently established in several areas such as video games and computer animated movies. However they may also be used in heritage applications to efficiently produce models of non-existing worlds for which there is some kind of knowledge (e.g.
Nuno Rodrigues +3 more
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Virtual Object Reconstruction in Real World
11th International Conference on Parallel and Distributed Systems (ICPADS'05), 2006A large majority of the communication on the tele-immersive environment does not include a real objective presentation. This paper introduces a method of reconstructing a real object to the communication on the tele-immersive environment by using toy blocks.
Koji Sakai +3 more
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Reconstruction for 3D immersive virtual environments
2012 13th International Workshop on Image Analysis for Multimedia Interactive Services, 2012The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments.
Dimitrios S. Alexiadis +6 more
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Virtual Reconstruction of the Pyramid
2011There are already sufficient theories on the Cheops pyramid construction by distinguished authors for us to add yet another which was not supported by archaeological, historical or scientific elements. In this chapter, we review some theories on the Cheops pyramid construction by restricting ourselves to those that have a connection with our density ...
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The sacrotuberous and the sacrospinous ligament – A virtual reconstruction
Annals of Anatomy - Anatomischer Anzeiger, 2009Little is known about the morphometric properties of the sacrotuberous ligament (ST) and the sacrospinous ligament (SS). The influence of ligaments on pelvic stability and the extent of reconstruction in case of instability are controversially discussed.
N, Hammer +6 more
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Preservation of Virtual Reconstructions
20133D visualisations of complex cultural heritage objects, such as archaeological objects and sites, historical landscapes, buildings and other man-made structures of the past, are more and more common in current day cultural heritage research and communication. Nearly always, they represent large amounts of financial and intellectual investments and rely
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