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Research of Battlefield Environment Virtual Simulation
Applied Mechanics and Materials, 2013It is based on DEM for battlefield environment viewport realization, the article mainly explains how the system was realized based on quadtree algorithm, and system framework was constructed under windows manipulation system and C++ setting, the result indicates the experiment is feasible.
He Nan Wu +3 more
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Web-based Virtual Research Environments
2009Computer-based research plays an increasingly important role around the world today. While more and more people are benefiting from research projects, they are not all well supported by advanced information and communication technologies (ICT). Information technologies have gradually been adopted by researchers, for example through digital library ...
Xiaobo Yang, Robert J. Allan
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I-GENE - Virtual Research Environment (VRE)
2020This report documents the D4Science Virtual Research Environment released for the I-GENE Project. Two sections illustrate the activities performed and the characteristics of the I-GENE Virtual Research Environment. Section 2 is the introduction. Section 3, instead, describes the Infrastructure gateway, accessible via the URL https://i-gene.d4science ...
Assante M., Pagano P.
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Virtual acoustic environments for perception research
The Journal of the Acoustical Society of America, 2020Human sound perception includes the ability to process auditory information from dynamic acoustic situations, which is an essential component for communication and orientation in everyday life. In contrast, standard psychoacoustic experiments don't include real-life situations.They include rather simple acoustic stimuli with nominally high ...
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Towards a Biomedical Virtual Research Environment
2016 IEEE 29th International Symposium on Computer-Based Medical Systems (CBMS), 2016Providing an appropriate level of accessibility to and tracking of data and process elements in large volumes of medical data is essential. Researchers require systems that provide traceability of information through provenance data capture and management to support clinical analyses.
Richard McClatchey +4 more
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Ethics in Virtual World Environments Research
2016With increased use of virtual worlds in education, training, military, arts, engineering, architecture, astronomy, medical, physical sciences, and many other fields, research in the field of distributed virtual world simulation environments has increased manifold in the last decade.
Amit Goel +5 more
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A Virtual Research Environment for Cancer Imaging Research
2011 IEEE Seventh International Conference on eScience, 2011The "Virtual Research Environment for Cancer Imaging" project aims to support image processing researchers and clinicians by providing a framework for sharing images and algorithms. In this paper we present the system developed to date which has focused on sharing and managing DICOM images using Microsoft's Share Point 2010.
M.S. Avila-Garcia +5 more
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Virtual environments for collaborative leisure research
Annals of Leisure Research, 2013Collaboration is becoming the ‘new normal’ of research practice in response to the complexity of problems being studied and funding requirements. There is some evidence that, in general, research outputs from collaborative teams tend to be of higher quality and wider interest than those from individual researchers.
Pip Lynch, Sally Shaw, Robyn Zink
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Conducting Ethical Research in Virtual Environments
2005The rapid growth of the Internet has been accompanied by a growth in the number and types of virtual environments supporting computer-mediated communication. This was soon followed by interest in using these virtual environments for research purposes: the recruitment of research participants, the conduct of research and the study of virtual ...
Roberts, Lynne +2 more
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Research Uses of Multiuser Virtual Environments
2010Abstract This chapter gives an overview of how multi-user virtual environments are increasingly being used for social research, beginning with a typology and review of these. One advantage is that all interactions can be recorded, and another that experiments can be done that would not be possible in face-to-face interactions.
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