Results 101 to 110 of about 762,094 (247)

Education Policy Strategies and Applications for Metaverse Environments in Teaching

open access: yesMultidisciplinary Journal of School Education
Research Objectives and Problems: The focus of this research is the virtual learning environment, which is a priority in developing new learning strategies.
Tomas Butvilas, Maciej Kołodziejski
doaj   +1 more source

Ancient manuscripts and virtual research environments [PDF]

open access: yes, 2020
No abstract available.
Allen, Garrick, Clivaz, Claire
openaire  

Virtual Institutes: Between Immersion and Communication [PDF]

open access: yes, 2003
In the two expressions "virtual reality" and "virtual community", the term "virtual" has different meanings. A virtual reality is a depiction or, more generally speaking, a sensuous representation of reality that allows - mainly by means of interactivity
Sachs-Hombach, Dr Klaus   +2 more
core  

D4Science - deploying virtual research environments

open access: yes, 2008
The D4Science (DIstributed colLaboratories Infrastructure on Grid-ENabled Technology for Science) project aims to continue the path that the GÉANT (a multi-gigabit pan-European data communications network), EGEE (Enabling Grids for E-science in Europe), and DILIGENT (A Digital Library Infrastructure on Grid Enabled Technology) projects have initiated ...
Castelli D, Michel J
openaire   +2 more sources

Ancient Manuscripts and Virtual Research Environments

open access: yes, 2021
This volume of Classics@ explores and analyses a methodological turn in ancient studies: the practice of presenting harvested data in ancient manuscripts within virtual research environments (VREs). What changes when research on ancient manuscripts occurs in a VRE, especially in early Jewish and Christian literature, New Testament, and Classical works?
Clivaz, Claire, Garrick Allen
openaire   +1 more source

The Role of Curiosity in Virtual Environments: A Conceptual Integration

open access: yesBehavioral Sciences
Brands need to have a digital strategy. Yet, it is difficult to grab consumers’ attention in virtual environments. We present the Curiosity in Virtual Environment (CVE) model, which integrates empirical and conceptual work on virtual environments, goal ...
Rogelio Puente-Díaz
doaj   +1 more source

Applications of Virtual Environments in Human Factors Research and Practice [PDF]

open access: bronze, 2019
Randall D. Spain   +17 more
openalex   +1 more source

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