Agent-supported cooperative learning environments [PDF]
We survey our research on (3D) virtual environments inhabited by agents that help visitors to get information and to get a tusk done. The main ideas and designs can be tuned to different applications, including information und transaction services (e ...
Nijholt, A.
core +2 more sources
An interface to virtual environments for people who are blind using Wii technology - mental models and navigation [PDF]
Accessible games, both for serious and for entertainment purposes, would allow inclusion and participation for those with disabilities. Research into the development of accessible games, and accessible virtual environments, is discussed.
Battersby, S +3 more
core +1 more source
Using Virtual Research Environments in Agro-Environmental Research
Tackling some of the grand global challenges, agro-environmental research has turned more and more into an international venture, where distributed research teams work together to solve complex research questions. Moreover, the interdisciplinary character of these challenges requires that a large diversity of different data sources and information is ...
Lokers, R.M. +4 more
openaire +2 more sources
Deploying general-purpose virtual research environments for humanities research [PDF]
Several virtual research environments (VREs) have been developed to address specific tasks or application domains. Building on the experiences and use cases coming out of these projects, this paper addresses the creation of more general-purpose VREs for the humanities, which move beyond specific, focused tasks, and instead provide services and ...
Blanke T +4 more
openaire +5 more sources
Phishing in healthcare organisations: threats, mitigation and approaches
Introduction Healthcare data have significant value as a potential target for hackers. Phishing is a method of exploitation for malicious reasons using targeted communications (email/messaging).
Ward Priestman +4 more
doaj +1 more source
Achievements of the ARIADNE Initiative for Archaeological Data Sharing and Research
The overall objective of the ARIADNE initiative is to help archaeological research and data management communities in Europe and beyond to more effectively share and use data that are dispersed across many institutions and projects.
Guntram Geser
doaj +1 more source
Achieving success in collaborative research: the role of virtual research environments [PDF]
Due to various challenges and opportunities such as globalisation of research agenda and advancements in information and communication technologies, research collaborations (both international and national) have become popular during the last decade more
Amaratunga, RDG +2 more
core +2 more sources
Designing Immersive Virtual Environments for Human Behavior Research
What are strategies for the design of immersive virtual environments (IVEs) to understand environments’ influence on behaviors? To answer this question, we conducted a systematic review to assess peer-reviewed publications and conference proceedings on ...
Jun Rong Jeffrey Neo +2 more
doaj +1 more source
The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning [PDF]
The research presented in this paper aims at investigating user interaction in immersive virtual learning environments (VLEs), focusing on the role and the effect of interactivity on conceptual learning.
Oliver, Martin +2 more
core +2 more sources
Editorial. Virtual research environments [PDF]
PurposeThis editorial aims to introduce a special issue of Library Hi Tech on “Virtual research environments: issues and opportunities for librarians”. It defines the concept of the virtual research environment (VRE), describes its relationship both to the virtual learning environment and to Web 2.0, and proposes that librarians play a central role in ...
openaire +3 more sources

