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Virtual Research Environments Ethnography: a Preliminary Study
Virtual Research Environments, Science Gateways and Virtual Laboratories are systems aiming at serving the needs of their designated communities of practice by providing them with a working environment for performing their tasks. These systems have been proposed and exploited in diverse application domains and scopes ranging from education to ...
Arezoumandan M +5 more
openaire +1 more source
Virtual environments simulation in research reactor [PDF]
Virtual reality based simulations are interactive and engaging. It has the useful potential in improving safety training. Virtual reality technology can be used to train workers who are unfamiliar with the physical layout of an area. In this study, a simulation program based on the virtual environment at research reactor was developed.
Shalina Bt. Sheik Muhamad +1 more
openaire +1 more source
Immersive Education for Chronic Condition Self-Management
Chronic conditions represent a significant twenty first century challenge. Education and self-management training are the mainstay of clinical intervention for such conditions since care is dependent on health literacy and self-management.
Daniel S. Harvie +2 more
doaj +1 more source
A constraint manager to support virtual maintainability [PDF]
Virtual prototyping tools have already captivated the industry's interest as viable design tool. One of the key challenges for the research community is to extend the capabilities of Virtual Reality technology beyond its current scope of ergonomics and ...
Butterworth +7 more
core +3 more sources
From unstructured texts to semantic story maps
Digital maps greatly support storytelling about territories, especially when enriched with data describing cultural, societal, and ecological aspects, conveying emotional messages that describe the territory as a whole.
Valentina Bartalesi +4 more
doaj +1 more source
Towards semantic virtual environments [PDF]
The vision of a global cyberspace has inspired a lot of research in the field of Virtual Environments. However, virtual environments today remain island solutions, due to a diversity of incompatible data and protocol designs.
Otto, Karsten
core +1 more source
Towards an “Internet of Food”: Food Ontologies for the Internet of Things
Automated food and drink recognition methods connect to cloud-based lookup databases (e.g., food item barcodes, previously identified food images, or previously classified NIR (Near Infrared) spectra of food and drink items databases) to match and ...
Maged N. Kamel Boulos +4 more
doaj +1 more source
ObjectivesHuman perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the ...
Hamidreza Sakhaei +2 more
doaj +1 more source
A Content-Analysis Approach for Exploring Usability Problems in a Collaborative Virtual Environment [PDF]
As Virtual Reality (VR) products are becoming more widely available in the consumer market, improving the usability of these devices and environments is crucial.
Geszten, Dalma +6 more
core +1 more source
Exploring the Impact of Digital Technologies on Team Collaborative Design
This paper presents the results of a protocol study exploring the impact of various digital technologies on team collaborative design processes. Previous studies have suggested that compared to traditional methods such as sketching, digital technologies ...
Rongrong Yu +2 more
doaj +1 more source

