Results 31 to 40 of about 762,094 (247)

Virtual Research Environments Ethnography: a Preliminary Study

open access: yes, 2022
Virtual Research Environments, Science Gateways and Virtual Laboratories are systems aiming at serving the needs of their designated communities of practice by providing them with a working environment for performing their tasks. These systems have been proposed and exploited in diverse application domains and scopes ranging from education to ...
Arezoumandan M   +5 more
openaire   +1 more source

Virtual environments simulation in research reactor [PDF]

open access: yesAIP Conference Proceedings, 2017
Virtual reality based simulations are interactive and engaging. It has the useful potential in improving safety training. Virtual reality technology can be used to train workers who are unfamiliar with the physical layout of an area. In this study, a simulation program based on the virtual environment at research reactor was developed.
Shalina Bt. Sheik Muhamad   +1 more
openaire   +1 more source

Immersive Education for Chronic Condition Self-Management

open access: yesFrontiers in Virtual Reality, 2021
Chronic conditions represent a significant twenty first century challenge. Education and self-management training are the mainstay of clinical intervention for such conditions since care is dependent on health literacy and self-management.
Daniel S. Harvie   +2 more
doaj   +1 more source

Towards semantic virtual environments [PDF]

open access: yes, 2003
The vision of a global cyberspace has inspired a lot of research in the field of Virtual Environments. However, virtual environments today remain island solutions, due to a diversity of incompatible data and protocol designs.
Otto, Karsten
core   +1 more source

The virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learning [PDF]

open access: yes, 2006
The research presented in this paper aims at investigating user interaction in immersive virtual learning environments (VLEs), focusing on the role and the effect of interactivity on conceptual learning.
Oliver, Martin   +2 more
core   +2 more sources

Towards an “Internet of Food”: Food Ontologies for the Internet of Things

open access: yesFuture Internet, 2015
Automated food and drink recognition methods connect to cloud-based lookup databases (e.g., food item barcodes, previously identified food images, or previously classified NIR (Near Infrared) spectra of food and drink items databases) to match and ...
Maged N. Kamel Boulos   +4 more
doaj   +1 more source

From unstructured texts to semantic story maps

open access: yesInternational Journal of Digital Earth, 2023
Digital maps greatly support storytelling about territories, especially when enriched with data describing cultural, societal, and ecological aspects, conveying emotional messages that describe the territory as a whole.
Valentina Bartalesi   +4 more
doaj   +1 more source

Assessing the association between subjective evaluation of space qualities and physiological responses through cinematic environments’ emotion-eliciting stimuli

open access: yesFrontiers in Psychology, 2023
ObjectivesHuman perception of the built environment affects emotional and physiological states. This research focused on the association between evaluating a space’s visual qualities and physiological responses by mediating film contents to indicate the ...
Hamidreza Sakhaei   +2 more
doaj   +1 more source

From cognitive capability to social reform? Shifting perceptions of learning in immersive virtual worlds [PDF]

open access: yes, 2008
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio‐political impact of virtual world learning on higher education remains under‐researched ...
Savin-Baden, Maggi
core   +3 more sources

Beyond cute: exploring user types and design opportunities of virtual reality pet games [PDF]

open access: yes, 2017
Virtual pet games, such as handheld games like Tamagotchi or video games like Petz, provide players with artificial pet companions or entertaining pet-raising simulations. Prior research has found that virtual pets have the potential to promote learning,
Brady, Erin   +3 more
core   +1 more source

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