Results 21 to 30 of about 8,551,285 (296)
The disappearing frame: a practice-based investigation into composing virtual environment artworks [PDF]
Through creative art making practice, research seeks to contribute a body of knowledge to an under researched area by examining how key concepts germane to computer based, interactive, three-dimensional, virtual environment artworks might be explicated ...
Corby, Tom
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Augmented Reality (AR) refers to a display of a real-world environment whose elements are augmented by one or more layers of text, data, symbols, images, or other graphical display elements. AR technology is always associated with online games.
Masitoh Indriani, Liah Basuki Anggraeni
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Community space in complex learning communities : lessons learnt [PDF]
Highly complex learning communities where diverse participants collaborate to achieve multiple aims through synergy have the potential to be highly creative and productive.
McDonald, D.M., Weir, G.R.S.
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Exploring the Virtual Space of Academia [PDF]
The aim of this chapter is to provide a view on how researchers present themselves in a social network specifically developed for supporting academic practices, how they share information and engage in dialogues with colleagues worldwide. We analysed data from 30,428 users who have registered on a publicly available website to study the effect of ...
Menendez Blanco, Maria +2 more
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Through a glass darkly: a case for the study of virtual space [PDF]
This paper begins to examine the similarities and differences between virtual space and real space, as taken from anarchitectural (as opposed to a biological, psychological, geographic, philosophical or information theoretic)standpoint.
Liu, X +4 more
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Identify and analyze the opportunities and threats of social networks for shahid Beheshti University students [PDF]
Due to the growth of information and communication technology in societies Especially among students, the use of these technologies has become as part of regular working people.
R. Tavalaee, Z. Sabaghi, N. Nezafati
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The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games [PDF]
Nowadays video games have provided an enriched environment for their users to make a sense of presence in interactive media. A sense of presence in the virtual space of video games leads to some sort of twin-concept or even further the unity of the user ...
Behroz Minaei, Ali Razi zade
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Metaverse; Nature and Legal Challenges (Governance, Persons and Property)
Metaverse is an immersive, semi-virtual, semi-real, three-dimensional, shared, cross-border and inevitable world, extending our real world in a surprising and perhaps frightening way. Metaverse will likely make it possible for individuals to respond to a
Mohammad Reza Darabpour
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Nussbaum’s Virtual Musical Space
A review essay on Charles O. Nussbaum’s The Musical Representation: Meaning, Ontology, and Emotion (Cambridge, MA: MIT Press, 2007, xii + 388 pp. ISBN 978-0-262-14096-6 (hbk.); Cambridge, MA: MIT Press, 2013, xii + 388 pp. ISBN978-0-262-51745-4 (pbk.)).
Malcolm Budd
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A hybrid journey between dimensions
The title hybrid journey between dimensions refers to the concept of the now expanded world of human presence, in which, next to the real dimension, there is a virtual dimension.
Sylwia Jaskuła
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