Results 21 to 30 of about 8,551,285 (296)

The disappearing frame: a practice-based investigation into composing virtual environment artworks [PDF]

open access: yes, 2000
Through creative art making practice, research seeks to contribute a body of knowledge to an under researched area by examining how key concepts germane to computer based, interactive, three-dimensional, virtual environment artworks might be explicated ...
Corby, Tom
core   +3 more sources

What Augmented Reality Would Face Today? The Legal Challenges to the Protection of Intellectual Property in Virtual Space

open access: yesMedia Iuris, 2022
Augmented Reality (AR) refers to a display of a real-world environment whose elements are augmented by one or more layers of text, data, symbols, images, or other graphical display elements. AR technology is always associated with online games.
Masitoh Indriani, Liah Basuki Anggraeni
doaj   +1 more source

Community space in complex learning communities : lessons learnt [PDF]

open access: yes, 2006
Highly complex learning communities where diverse participants collaborate to achieve multiple aims through synergy have the potential to be highly creative and productive.
McDonald, D.M., Weir, G.R.S.
core   +3 more sources

Exploring the Virtual Space of Academia [PDF]

open access: yes, 2012
The aim of this chapter is to provide a view on how researchers present themselves in a social network specifically developed for supporting academic practices, how they share information and engage in dialogues with colleagues worldwide. We analysed data from 30,428 users who have registered on a publicly available website to study the effect of ...
Menendez Blanco, Maria   +2 more
openaire   +2 more sources

Through a glass darkly: a case for the study of virtual space [PDF]

open access: yes, 2002
This paper begins to examine the similarities and differences between virtual space and real space, as taken from anarchitectural (as opposed to a biological, psychological, geographic, philosophical or information theoretic)standpoint.
Liu, X   +4 more
core   +2 more sources

Identify and analyze the opportunities and threats of social networks for shahid Beheshti University students [PDF]

open access: yesTaḥqīqāt-i Farhangī-i Īrān, 2017
Due to the growth of information and communication technology in societies Especially among students, the use of these technologies has become as part of regular working people.
R. Tavalaee, Z. Sabaghi, N. Nezafati
doaj   +1 more source

The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games [PDF]

open access: yesTaḥqīqāt-i Farhangī-i Īrān, 2014
Nowadays video games have provided an enriched environment for their users to make a sense of presence in interactive media. A sense of presence in the virtual space of video games leads to some sort of twin-concept or even further the unity of the user ...
Behroz Minaei, Ali Razi zade
doaj   +1 more source

Metaverse; Nature and Legal Challenges (Governance, Persons and Property)

open access: yesحقوق فناوریهای نوین, 2023
Metaverse is an immersive, semi-virtual, semi-real, three-dimensional, shared, cross-border and inevitable world, extending our real world in a surprising and perhaps frightening way. Metaverse will likely make it possible for individuals to respond to a
Mohammad Reza Darabpour
doaj   +1 more source

Nussbaum’s Virtual Musical Space

open access: yesEstetika, 2015
A review essay on Charles O. Nussbaum’s The Musical Representation: Meaning, Ontology, and Emotion (Cambridge, MA: MIT Press, 2007, xii + 388 pp. ISBN 978-0-262-14096-6 (hbk.); Cambridge, MA: MIT Press, 2013, xii + 388 pp. ISBN978-0-262-51745-4 (pbk.)).
Malcolm Budd
doaj   +1 more source

A hybrid journey between dimensions

open access: yesJournal of Modern Science, 2021
The title hybrid journey between dimensions refers to the concept of the now expanded world of human presence, in which, next to the real dimension, there is a virtual dimension.
Sylwia Jaskuła
doaj   +1 more source

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