Neural Local Inter‐reflection Modeling for Garment Fold Rendering
Abstract Realistic garment rendering requires simulating complex multi‐bounce light paths within intricate fold geometries. In these regions, conventional path tracing is computationally expensive as light becomes trapped, necessitating high bounce counts for convergence.
Jooeun Son +4 more
wiley +1 more source
Advanced receiver design for AF-FD cooperative schemes. [PDF]
Al-Hattab M, Mostafa H, Marey M.
europepmc +1 more source
Terrain Synthesis and Authoring based on Iso‐Contours
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier +5 more
wiley +1 more source
Beyond Random Splits: Assessing the Generalization of Graph and Vector Models for WT-Structure-Only Drug Resistance Prediction under Protein-Disjoint Evaluation. [PDF]
Cheng Z, Wu H, Ming D.
europepmc +1 more source
CANRIG: Cross‐Attention Neural Face Rigging with Variable Local Control
Abstract Facial animation is one of the most labor‐intensive aspects of animation and VFX, as traditional rigging consumes weeks of expert time and forces animators to spend countless hours manipulating hundreds of controls to achieve varied expressions.
Arad Mohammadi +6 more
wiley +1 more source
Implementation of reservoir computing using coupled microelectromechanical drum resonators via sideband-pumped phonon-cavity dynamics. [PDF]
Farah T +8 more
europepmc +1 more source
Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40
Romain Fournier +4 more
wiley +1 more source
A Multi-Step Computational Workflow for Screening and Prioritizing SHP2-Binding Molecules. [PDF]
Bilotta M, Rocca R, Alcaro S.
europepmc +1 more source
Advances in 4D Representation: Geometry, Motion, and Interaction
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao +7 more
wiley +1 more source
Global Workflow of a Comanipulation-Based Robotic System for Cervical Spine Surgery. [PDF]
Koszulinski A +10 more
europepmc +1 more source

