Results 71 to 80 of about 783,841 (306)

Effective Practices for Educators to Increase Online Interaction Quality

open access: yesUtamax, 2022
Amidst the Covid-19 Pandemic is still with us, the teaching and learning process has undergone a revolution towards digital academia. Educators doubt whether large online classes are effective because virtual classrooms hinder good communication as ...
Ateerah Abdul Razak   +2 more
doaj   +1 more source

A Qualitative Analysis of Patient Perspectives and Preferences in Lupus Management to Guide Lupus Guidelines Development

open access: yesArthritis Care &Research, EarlyView.
Objective A patient‐centered approach for chronic disease management, including systemic lupus erythematosus (SLE), aligns treatment with patients’ values and preferences, leading to improved outcomes. This paper summarizes how patient experiences, perspectives, and priorities informed the American College of Rheumatology (ACR) 2024 Lupus Nephritis (LN)
Shivani Garg   +20 more
wiley   +1 more source

From despair to somewhere: activating students in a distance learning environment [PDF]

open access: yes, 2015
Student engagement in part-time and distance learning is critical in terms of retention and progression. But ideas about engagement often focus on academic priorities and on students who collude with the concept of being “active” learners. To establish a
Foley, Karen   +2 more
core  

The impact of student computer competency on e‐learning outcomes: A path analysis model of virtual learning infrastructure, collaboration, and access to electronic facilities

open access: yesNursing Open
Aim This study explored the influence of student computer competency on e‐learning outcomes among Iranian nursing students and examined its mediating role in the relationship between virtual learning infrastructure, student collaboration, access to ...
Hamid Sharif‐Nia   +10 more
doaj   +1 more source

Cognitive Behavioral Therapy for Youth With Childhood‐Onset Lupus: A Randomized Clinical Trial

open access: yesArthritis Care &Research, EarlyView.
Objective Our objective was to determine the feasibility and acceptability of the Treatment and Education Approach for Childhood‐Onset Lupus (TEACH), a six‐session cognitive behavioral intervention addressing depressive, fatigue, and pain symptoms, delivered remotely to individual youth with lupus by a trained interventionist.
Natoshia R. Cunningham   +29 more
wiley   +1 more source

Investigating the Current and Desired Status of Factors Influencing the Medical Universities’ Participation in the Development of Moocs from the Virtual Education Experts’ Viewpoints [PDF]

open access: yesPizhūhish dar Āmūzish-i ̒ulūm-i Pizishkī
Introduction: Various factors influence the rate of universities` participation in the development of Massive Open Online Courses  (MOOCs). This research has been done to compare the current and desired status of factors affecting the participation of ...
Azita Barzehkar   +2 more
doaj  

Leading a virtual exercise program: Student motivation and perception of participation benefits

open access: yesAustralian Journal of Clinical Education, 2021
_Introduction:_ Work-integrated learning (WIL) is integral to exercise science degrees, but clinical educators report low motivation and limited professional competency in students.
Jena Buchan   +2 more
doaj   +1 more source

Integrating Patient‐Reported Quality Measures in Systemic Lupus Erythematosus: Development of the American College of Rheumatology Implementation Guide

open access: yesArthritis Care &Research, EarlyView.
Objective To support high‐quality, patient‐centered care for systemic lupus erythematosus (SLE), the American College of Rheumatology (ACR) developed evidence‐based measures incorporating clinical and patient‐reported outcome measures (PROMs). Using the Consolidated Framework for Implementation Research (CFIR), we conducted semistructured interviews ...
Catherine Nasrallah   +13 more
wiley   +1 more source

Virtual worlds are authentic sites for learning [PDF]

open access: yes, 2010
This chapter considers how ‘meaningful learning’ can be understood in the context of knowledge-age skills. Through a study conducted in Second Life™, it investigates whether terms such as ‘authentic’, ‘active’ and ‘collaborative’ can be applied to ...
Clough, Gill, Ferguson, Rebecca
core  

Student experiences of virtual reality - a case study in learning special relativity

open access: yes, 2009
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at near light speeds.
Craig Savage   +7 more
core   +1 more source

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