Results 271 to 280 of about 8,126,261 (333)
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Exploring virtual worlds: success factors in virtual world marketing
Management Decision, 2009PurposeDrawing from recent work on online social networking and communities of consumption, the purpose of this paper is to explore, identify, and postulate key factors facilitating the growth and success of marketing in virtual worlds.Design/methodology/approachAn empirical study was conducted employing netnographic evidence from three different ...
Tikkanen, Henrikki +3 more
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Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation
International Conference on Human Factors in Computing Systems, 2019Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world.
Jonas Auda +2 more
semanticscholar +1 more source
Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World
European Conference on Computer Vision, 2018Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets.
Matteo Fabbri +5 more
semanticscholar +1 more source
Ownership in the virtual world and the implications for long-term user innovation success
Technovation, 2018Virtual worlds have become an arena for user-generated innovation enabling a new wave of entrepreneurs to extract real world value from virtual property.
Mi Zhou, M. Leenders, L. Cong
semanticscholar +1 more source
2017
This chapter discusses the author's experience in virtual environments, with particular reference to virtual reconstruction. The events are narrated from the perspective of a student who at first developed his skills in this specific field at school, and then became competent and passionate enough to teach what he had learned in the course of time.
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This chapter discusses the author's experience in virtual environments, with particular reference to virtual reconstruction. The events are narrated from the perspective of a student who at first developed his skills in this specific field at school, and then became competent and passionate enough to teach what he had learned in the course of time.
+5 more sources
Australian Feminist Studies, 1994
(1994). Virtual bodies/virtual worlds. Australian Feminist Studies: Vol. 9, Women and citizenship, pp. 155-169.
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(1994). Virtual bodies/virtual worlds. Australian Feminist Studies: Vol. 9, Women and citizenship, pp. 155-169.
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Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary,
R. Bartle
semanticscholar +1 more source
AUGUMENTED REALITY AND VIRTUAL REALITY IN EDUCATION
International Scientific Journal of Engineering and Management, 2023Virtual reality is defined as the person who using the VR feels the imaginary world created by computer technology as a real world. VR games mostly used all over the world.
V. B
semanticscholar +1 more source
Games and Culture, 2009
This article argues for using virtual worlds as experimental environments for social science questions at the macro level. The authors can foresee two major objections to this approach and will address them as to show why they do not prove to be significant.
Edward Castronova, Matthew Falk
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This article argues for using virtual worlds as experimental environments for social science questions at the macro level. The authors can foresee two major objections to this approach and will address them as to show why they do not prove to be significant.
Edward Castronova, Matthew Falk
openaire +2 more sources
Virtual-Reality Interpromotion Technology for Metaverse: A Survey
IEEE Internet of Things Journal, 2023The metaverse aims to build an immersive virtual reality world to support the daily life, work, and recreation of people. In this survey, the status quo of the metaverse is investigated, and the technical framework of the metaverse is introduced from ...
Dapeng Wu +5 more
semanticscholar +1 more source

