Results 281 to 290 of about 6,843,658 (362)

Machine‐Learning‐Enhanced Printed Vertical Magnetoresistive Sensors for Transparent, Flexible, Multimodal Interactive Magnetoelectronics

open access: yesAdvanced Science, EarlyView.
This study presents printed magnetoresistive sensors with a vertically aligned architecture that enables high optical transparency and mechanical flexibility. By integrating deep learning for the analysis of complex spatiotemporal signal patterns, the system further achieves intelligent multimodal interaction capabilities.
Rui Xu   +11 more
wiley   +1 more source

Synergistic Integration of Artificial Merkel Disc and Meissner Corpuscle via Dermal Papillary Structures for Mechanically Filtered Multimodal Tactile Sensing

open access: yesAdvanced Science, EarlyView.
A multimodal tactile sensor module that mimics the spatial arrangement and function of Merkel discs and Meissner corpuscles within the human papillary structure operates in a self‐powered manner, responding to both dynamic and static stimuli, achieving tactile perception more similar to human skin.
Jaehyeong Kim   +4 more
wiley   +1 more source
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Ownership in the virtual world and the implications for long-term user innovation success

Technovation, 2018
Virtual worlds have become an arena for user-generated innovation enabling a new wave of entrepreneurs to extract real world value from virtual property.
Mark A A M Leenders, Ling Mei Cong
exaly   +2 more sources

Virtual Machines for Virtual Worlds.

open access: yes, 2012
Multi User Virtual Worlds provide a simulated immersive 3D environment that is similar to the real world. Popular examples include Second Life and OpenSim. The multi-user nature of these simulations means that there are significant computational demands on the processes that render the different avatar-centric views of the world for each participant ...
Sanatinia, Amirali   +3 more
openaire   +2 more sources

Social engagement and user immersion in a socially based virtual world

Computers in Human Behavior, 2014
Matthias R Mehl, Mary-Frances O'Connor
exaly   +2 more sources

Does "Being There" Matter? The Impact of Web-Based and Virtual World's Shopping Experiences on Consumer Purchase Attitudes

Information Manager (The), 2019
The use of virtual worlds as an emerging technology is already having a significant impact on business to consumer commerce and on corporate Internet retailing strategies.
E. Baker, Geoffrey S. Hubona, Mark Srite
semanticscholar   +1 more source

Shortcuts in a virtual world

Proceedings of the 2006 ACM CoNEXT conference on - CoNEXT '06, 2006
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in the overlay between two peers. Application layer routing incurs a major delay penalty since it ignores the characteristics of the physical network topology.We show how to ...
Steiner, Moritz, Biersack, Ernst W.
openaire   +2 more sources

Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation

International Conference on Human Factors in Computing Systems, 2019
Virtual worlds are infinite environments in which the user can move around freely. When shifting from controller-based movement to regular walking as an input, the limitation of the real world also limits the virtual world.
Jonas Auda   +2 more
semanticscholar   +1 more source

Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

European Conference on Computer Vision, 2018
Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets.
Matteo Fabbri   +5 more
semanticscholar   +1 more source

In-World Behaviors and Learning in a Virtual World

International Journal of Virtual and Personal Learning Environments, 2014
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive learning
Larysa N. Nadolny, Mark Childs
openaire   +1 more source

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